Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sat Jan 10, 2004 8:14 pm Post subject:
RotD Version 1.1
I've decided to release a version 1.1 of the mod, which will not contain TD building images yet (with some exceptions, tho) nor new singleplayer missions, but will feature all other improvements/fixes/additions I've made so far. I hope to have it ready in a few weeks; depends on how much time and work the converting of the images and voxels to the new palette and the testing takes.
I hope that 1.1 release might catch some attention then; I'll also try to intensify my search for help on the building images, so I can finally make the conversion total.
If I can't, there won't be any version 2.0.
However, I still plan to remake some singleplayer missions from TD and eventually add some other stuff, so 1.1 will not be the final release one way or the other.
But I want to say it again: All I need is one (or more) guy(s) who can improve the resized TD building images. That's a thing most people who have some experience with ps or psp should be able to. Not all buildings are used anyway, and the buildup anims aren't important either.
There are only 11 or 12 buildings using TD images, and for each building only 2 images (normal and damaged). So 24 images really shouldn't be too much...
Anyone QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jan 10, 2004 8:22 pm Post subject:
Sweetness . I hope next version of BS SHP Builder helps you also, since it will have support to import .pcx pictures (stu added it recently ) and I am working in a new resize algorithm to improve its quality. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Fri Jan 16, 2004 10:37 pm Post subject:
Well, I'm working on getting the resized buildings ingame... however they don't look very good, nor are they animated (except service depot and tib silo).
So I changed plans and will release 2.0 with these crappy building images, and later go for a graphics patch. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Mon Jan 19, 2004 10:54 am Post subject:
AlteredFreak wrote:
will the new version be complatable with fs (cuz your last version isnt or some over TD2TS mod doesn't work with fs)
well, no. however, the mod will come with some enable/disable batch files, so you don't need to uninstall FS. the batch files will just disable (not delete) the FS files and enable the mod files. if you want to turn everything normal again you just need to run the second batch file, and evrything will be restored to normal. QUICK_EDIT
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