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Newbie weapon question
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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sat Jan 25, 2014 3:31 am    Post subject:   Reply with quote  Mark this post and the followings unread

How can I give weapon to Grinder tank ?

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sat Jan 25, 2014 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
why want you me to train you in english?
my english is worse than dyarea that yout get from a whore in bristol... #Tongue

got ingames?


Ok, so which place do you recommend we buy the best whore diarrhoea from then?

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Jan 25, 2014 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Give it a weapon with very short range, invisibe projectile and the warhead a spark particle system. It is not that hard when you think about it.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jan 25, 2014 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
Give it a weapon with very short range, invisibe projectile and the warhead a spark particle system. It is not that hard when you think about it.


As LKO mentioned before in a previous post its better to use SHP Animations.

I'm using something like a Weapon with Short Range. CloseRange on the Unit and Very fast firing weapon.

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sat Jan 25, 2014 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
invisible projectile and the warhead a spark particle system.

What invisible ? Low, Medium or High ?
Warhead: I not understand yet about it..And Spark Particle System too..

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Jan 25, 2014 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Go to IFV's weapons and find RepairBullet. Check the weapon, warhead, projectile and you will get the idea. As said above: better use shp animations than a particle system because when you have more than 2 grinders you will experience a slow motion gameplay.  Laughing

Now seriosly I tryed making the sparks last longer and when the robot tanks gone off line everything got so slow that I was like: What in the name of the LAG is this? So I started destroying all robot tanks and the lag went off.

Tested, use shps. Very Happy

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sat Jan 25, 2014 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

What's happen if I don't use shp animation ?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jan 25, 2014 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Sparks use Particles Unlike SHPs there is a limit to how many exist at one time.

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sat Jan 25, 2014 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
As said above: better use shp animations than a particle system because when you have more than 2 grinders you will experience a slow motion gameplay.  Laughing

Tested, use shps. Very Happy
Give me an example...I still confuse..

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jan 25, 2014 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

HOW THE ZTYPE DO YOU NOT UNDERSTAND THEY USE PARTICLE SYSTEM

JUST USE SHPS MAKE A NEW WARHEAD WITH PIFFPIFF THAT IS SUITABLE GIVE IT ROCKER

MAKE THE NEW WEAPON HAVE A HIGH RATE OF FIRE,SMALL DAMAGE,SHORT RANGE AND BRIGHT

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sat Jan 25, 2014 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

On the work...

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sun Jan 26, 2014 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Now it's work like RA3 Apocalypse's grinder
when attacking its enemy using Magnetic Harpoon..Smile

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Jan 26, 2014 12:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

A screenshot perhaps.... I don't know how you have done the same effect....

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jan 26, 2014 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
A screenshot perhaps.... I don't know how you have done the same effect....


Its just a Short-Range Weapon with high ROF with the Warhead using the PIFFPIFF Anims...

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sun Feb 02, 2014 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
A screenshot perhaps.... I don't know how you have done the same effect....
Next time...Smile

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Feb 02, 2014 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

NewbieisGood wrote:
Now it's work like RA3 Apocalypse's grinder
when attacking its enemy using Magnetic Harpoon..Smile


I ment the part "Magnetic Harpoon". The close range attack is not hard to do.
I thought I said it clearly...  Laughing

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sun May 25, 2014 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

NewbieisGood wrote:
PillBox20 wrote:
A screenshot perhaps.... I don't know how you have done the same effect....
Next time...Smile
Sorry for long time no SS..my RA2 data has been deleted at all...

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D.M.G.H
Civilian


Joined: 21 May 2014

PostPosted: Mon May 26, 2014 12:46 am    Post subject:   Reply with quote  Mark this post and the followings unread

NewbieisGood wrote:
NewbieisGood wrote:
PillBox20 wrote:
A screenshot perhaps.... I don't know how you have done the same effect....
Next time...Smile
Sorry for long time no SS..my RA2 data has been deleted at all...


I think this would work
[MobileGrinder] ; grinder
Damage=25
ROF=15
Range=1.5
Projectile=InvisibleWork
Speed=40
Warhead=GrinderWH
Report=DrakuvGrinding
DistributedFire=yes
FireWhileMoving=no

[InvisibleWork]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[GrinderWH]
Verses=75%,75%,75%,110%,95%,82%,50%,50%,50%,50%,50%
Wall=yes
Wood=yes
Rocker=yes
InfDeath=1
MinDebris=1
MaxDebris=1
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
WallAbsoluteDestroyer=yes

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed May 28, 2014 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

topic split from 5 year old VXL topic
@NewbieisGood: Don't bump years old topics, unless it is something to contribute to that topic. A question about a weapon is something entirely different and goes in the RA2 modding forum.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed May 28, 2014 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Could someone kill that D.M.G.H. guy for posting ripped code of MO? DrakuvGrinding sounds totally innocent there...

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