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Abductor problem
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu May 29, 2014 3:30 pm    Post subject:  Abductor problem
Subject description: Chrono Prison
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In ARES there is a note that says
Quote:
Please make sure you have a passenger hold when using this. Also remember that SizeLimit defaults to 0, so if you don’t set it, abduction of most units will be denied. As usual, PipScale is required for all transports.

It needs Passengers= , SizeLimit= , and PipScale=

The problem is, how to make units and infantry cannot enter and leave transport/abduction on Chrono Prison???

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu May 29, 2014 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you want something not be able to be abducted, just set Size= on the unit being abducted higher than SizeLimit= on the chrono prison. This is the same rules as any other transport.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu May 29, 2014 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure he means that(?)

He may want to prevent inserting units in directly like typical apc does and only insert them in via the Abductor weapon.

If so which is no go AFAIK.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu May 29, 2014 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

BaloonHover=yes. #Tongue

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu May 29, 2014 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
He may want to prevent inserting units in directly like typical apc does and only insert them in via the Abductor weapon.

Thats what i want, and sorry for bad english (Amateurs :3 )

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri May 30, 2014 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Use verses to specify which units whose armor you want it to affect. That's how I at least got around with my Little Bird (As a flying IFV with a Abductor Default Weapon)

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Fri May 30, 2014 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

There is a reason certain blueprints exist, you know.
Now, had the community seen fit to support the project when there were more people around caring to implement such features...*shrugs*

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri May 30, 2014 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

i dont understand, Renegade. can you or someone gimme some examples???

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Fri May 30, 2014 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sure. Here is the entirety of my working example:
Code:

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri May 30, 2014 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL, no

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Sat May 31, 2014 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

-_-

As clear as it gets: It is not possible.
There is a Blueprint about making it possible.
The community chose not to be supportive, so no one ever worked on it.

It will require additional Ares development to make it possible. Alex already has a lot on his plate. So it could take a few years.

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