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Disable Superweapons Option?
Moderators: Dawn of the Tiberium Age Staff
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_Akula_
Civilian


Joined: 04 Jun 2014

PostPosted: Wed Jun 04, 2014 7:21 pm    Post subject:  Disable Superweapons Option? Reply with quote  Mark this post and the followings unread

So, this will be my first post.
First, I LOVE THIS MOD!
Now, I mostly like to play at tech 9 in TS, due to the lack of superweapons. However, I find the tech 7 thing a little confusing, plus the lack of concrete walls at 6 is a touch annoying. Is there any chance of getting a "Disable Superweapons" option on the menu, or is it an engine limitation?

On a side note, a Tech Tree infographic would be nice.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 04, 2014 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Since superweapons are a rules.ini thing that can be changed by adding code to a map and the launcher being able to insert code, it is indeed possible to add a "Disable Superweapons" option.
It's also a quite good idea, which i would support. Rampastring, you know what to do. Smile

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Wed Jun 04, 2014 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've actually had this in mind for a while. It'll be added in an update to DTA later this summer (not in the next update though, but probably in the one after the next update, unless it happens to be a hotfix).

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