Posted: Fri Jun 06, 2014 6:09 am Post subject:
Airplane weapon buttons cannot toggle during flight
Subject description: Not quite the same as a just multiple weapons
I've given up on a multirole fighter having different air-to-air and air-to-ground payloads, at least for now. I have in fact found that the AIM-9 Sidewinder missile has been played around with in an air-to-ground role, so in a realistic-fictional world, it is reasonable for my F-22 to have missiles that are good against air and ground targets.
What I want now is a little bit different, but still related to the idea of an airplane being able to carry various weapons. I haven't tried this, but I think I can get a plane to have two different payloads, perhaps one with JDAM and another with anti-tank missiles. I think that linking the reload times should force the plane to return to base when it has launched either payload, and I can get buttons to toggle between the two kinds of strikes.
This would triple my aircraft options, so if this does work as I expect it to, I'll be pretty happy. However, my goal is to be able to send up a plane with just one type of payload, not with every possible weapon that it can carry! Thus, I want the button toggle to lock when the plane is flying so that I have to choose the strike type before I send the plane to attack. Is there a way to lock the buttons while the plane is flying?
Edit: The reload time link didn't even work! In fact, my plane didn't even gain experience when it definitely should have! GRRRRR!!!!
Edit 2: Going back to my thread on the strike fighter, I found this quote.
The-Light wrote:
However with that in mind you could try and use a commandset upgrade to switch weaponsets so your fighter/bomber switches loadout only on the ground, this way no more bombs equals out of ammo and plane will return home.
Before, I wanted to toggle between air-to-air and air-to-ground loatouts, but since now I just want two different styles for air-to-ground, what The Light suggested is exactly what I'm trying to do, though I do not see how I would code the suggestion. QUICK_EDIT
I just saw this as I was going to bed. Broadly, what would be the "<triggering_upgrade>"? I've gotten an upgrade to work to get a unit to have new weapons like the Ranger gets the grenades, so I know how to work with upgrades, at least simple upgrades. What does that have to do with being airborne and locking the commandset, though? QUICK_EDIT
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