- We have to release a smaller ammount of our mod, instead of releasing everything at once, to get more support.
- The story has a terrible gap. How did TDL appeared?
To solve this problem, we will include a 5th campaign in the mod, which is an intro campaign currently known as The Foundation Of Tiberian Defense League. This chapter will happen 4 years after the end of the Second Tiberium War, when the cease-fire between GDI and Nod was valid and the tacitus translation was being comercially used, however, due to corruption from important members of GDI, it starts being used as a 'tiberium industry' (to be explained later). So, it ends as a war between a group of forgotten shiners that gathers alliance to form the Tiberian Defense League that will fight against Global Defense Initiative with a little 'hand' of the Brotherhood of Nod behind the scenes to control this 'tiberium industry'. I will come with further info about this campaign later. What we urgently need are people to aid with graphics. If you have good graphics skills and can cooperate with one, two or more graphics, please apply to one of the jobs below:
-> Building modellers: We need people who are able to do good quality buildings in 3DsMax or GMAX. There are certain standards to follow, specially about colour of textures. If you are tallented and interested, post in a reply, in this topic, a sample (with screenshots, in case you post a shp file) of what you can do and we might contact you.
-> Infantry Creators: This is probably the hardest thing to find, but if you are good with infantry and can do them through GMAX/3DsMax or a very well made copy and paste/recolour stuff, post a sample (with screenshots, in case you post a shp file) of your work in this topic and we may contact you as well.
-> Voxel Makers: If you know how to make a good use of voxel editors or 3dsmax/gmax vehicles, please reply here with a voxel and a screenshot (preferably ingame screenshot, since XCC is not so much reliable for screenshots)
-> Civilian Building Designers: We gonna need a lot of civilian buildings, since the world situation will be changed (for better), we will need more non-abandoned buildings and some other special buildings which will be critical in the campaign. Post a sample (with screenshots, in case you post a shp file) of your work in this topic and we may contact you as well.
-> Civilians/Shinners Generators: Due to the extensive queue of people requiring to be cured from tiberium, there will be loads and loads of civilians waiting in the queues from Tiberium Cure Centers (something to be known later


-> Terrain and Fauna Creators: Changes of the environment, climate and further effects of tiberium might need us to update the terrain and fauna as well with more bizarre tiberium mutations and terrain details to improve the quality of the maps in the campaign. If you are good on making these effects, please apply here by posting a sample (with screenshots, in case you post a shp file) of your work in the reply.
If we get enough cooperation, we hope to release this campaign by the end of the year. We don't need map makers in the moment, since we already have 3 good map makers in the team. (By the way, suddenly our 30 infantry to do list was reduced to about 9
