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Second ActiveAnim won't show up
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri Jun 20, 2014 5:04 am    Post subject:  Second ActiveAnim won't show up
Subject description: Refinery
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Hello guys, i made a refinery code of Yuri (SHP from MadHQ) and i found a problem, the Second ActiveAnim wont show up... Why??? and where should i fix???

Code:
[YARIREFN]
Remapable=yes
CameoPCX=yreficon.pcx
Foundation=4x3
Height=8
ZShapePointMove=30,15
Buildup=YARIREFNMK
DemandLoadBuildup=true
DemandLoad=true
FreeBuildup=true
BibShape=YARIREFNBB
QueueingCell=4,1
NewTheater=yes
ActiveAnim=YARIREFN_A
ActiveAnimDamaged=YARIREFN_AD
ActiveAnimZAdjust=-250
;ActiveAnimPowered=yes
ActiveAnimTwo=YARIREFN_B
ActiveAnimTwoZAdjust=-100
ActiveAnimTwoDamaged=YARIREFN_BD
ActiveAnimTwoPowered=no
ActiveAnimTwoX=35
ActiveAnimTwoY=2
SpecialAnim=NAREFNOR
SpecialAnimZAdjust=-50
SpecialAnimX=0
SpecialAnimY=5
OccupyHeight=4
CanBeHidden=False
CanHideThings=true
RemoveOccupy1=0,-2
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,-1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
DamageFireOffset0=30,30

[YARIREFN_A]
Normalized=no
Start=0
LoopStart=0
LoopEnd=11
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
DemandLoad=true

[YARIREFN_AD]
Image=YARIREFN_A
Normalized=no
Start=12
LoopStart=12
LoopEnd=23
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
DemandLoad=true

[YARIREFN_B]
Normalized=no
Start=0
LoopStart=0
LoopEnd=11
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
DemandLoad=true
Powered=no
ShouldUseCellDrawer=false

[YARIREFN_BD]
Image=YARIREFN_B
Normalized=no
Start=12
LoopStart=12
LoopEnd=23
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
DemandLoad=true
Powered=no
ShouldUseCellDrawer=false

[YARIREFNBB]
Layer=ground
DemandLoad=true

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Jun 20, 2014 5:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Boring issue, the game has remains of the fill logic (TS) and thus only one ActiveAnim will work.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri Jun 20, 2014 5:50 am    Post subject: Reply with quote  Mark this post and the followings unread

ARES should fix this :/ Thanks Apollo Very Happy

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