Posted: Wed Jan 14, 2004 2:49 am Post subject:
Tiberian Sun Retro 1.21 patch and full version available
Tiberian Sun Retro 1.21 has been released!
This is basically a patch to make TSR 1.2 how it was intended to be (bug free) when released, Tiberiumsun.com IS down again but you can still download the new TSR v1.21 from several places
This fixes the following:
-Fixed the Internal Errors which kept coming up (woohoo!)
-Warheads of the missile weapons have now all been fixed
-Excessive map now playable (TSR's best map made by Dad_A_Tude)
-Railgun warhead now destroys infantry
-The Nod Deployed MSA now has the animation that the GDI one has
-Disruptor turret repositioned
-Buggy turret repositioned
-Build requirements of the GDI Mobile War Factory changed so it can now be built
-Tiberium fiend no longer becomes a running flame guy on Dogma Day Afternoon map
-EMP charging EVA voice is now fixed
-Fixed the fire issue with barracks which causes it to indefinitly stay alight
-New voxel added: Recon Bike
-New map added: Crevasse
Tiberian Sun Retro 1.21 Full version is available at the following:
If ppl could help get the word around about these links it would help greatly as there will now be alot of people arriving at the TSR site and finding error 404
Anyway thanks and enjoy playing TSR as it really should be (bug free)
thanks
-SMIFFGIG _________________ Last edited by SMIFFGIG on Mon Nov 15, 2004 5:42 pm; edited 14 times in total QUICK_EDIT
Wires crossed on the url for download from my site. Forgot to give SMIFFGIG the full info.
Edit: Link up top does work now. Last edited by Dad_A_Tude on Wed Mar 31, 2004 3:04 pm; edited 1 time in total QUICK_EDIT
This is amazing SMIFFGIG!
I've been thumped 4 times now by the AI. The amount of units gaurding the AI bases is unreal. I've been going up against 2 AI at a time and seems every time they like ganging up on me. You make them do that SMIFF??
The explosions are wild & sounds get 2 thumbs up. Other than that, I've been too busy keeping myself alive to check anything else out thoroughly!
Hmm yes it's hard to beat the AI.. but not because they are good... they just clutter up their units inside the base instead of attacking.. i really think the AI of TSR needs some heavy work: when that's done, it will be perfect. QUICK_EDIT
I agree dvd, very much so and that AI research that is going on (and WAS at TumSun) was VERY interesting
however it is no longer a priority the AI is vastly improved over standard TS which moves it up a level in the less priority section.
Everyone likes the TSR AI
Btw thanks for the good comments tude _________________ QUICK_EDIT
they should do an actual ATTACK, you know.. it makes gameplay GREATLY more fun. Defending against an AI that uses smart tactics, like sub apc, killing your harvesters, using stealth stuff etc is a lot more fun than building up your army and then try to destroy the AI base + defending units.
I agree, but its not currently a priority
and a have to admit AI and map nodes triggers etc are not my strongest aspect (although i know enough AI, i would need to learn more to make them truely decent) _________________ QUICK_EDIT
I've had the AI send in APC's to my base, loaded with engineers, troops I think I've even had a cyborg commando one time...
I've also had GDI send Juggernaughts, in groups of 3-4. With one slightly behind, to defend the others.
And, I've also had two Nod AI's launch both Meteor Storms and Multi-missiles at me, at the exact same time on my base..
*lol* EVIL! Last edited by Muldrake on Thu Jan 15, 2004 11:02 pm; edited 1 time in total QUICK_EDIT
First of all, it's one map. You have like 15 others so, play them. And take screenshots.
Second, it may be a bug, but currently SMIFF is taking a much-needed break from working on 1.2 (it has been a while since he started on it...) And getting ready to begin work on 1.25.
The excessive map isn't exclusive to Retro, you can find it on Dad_A_Tude's site and tumsun (which should return soon, which btw, SMIFFGIG his hard at work on making sure it does...) So here's a thought. Download the map your own d*mn self, put it in your folder, and play it. I'll personally make sure SMIFF adds it to the list of bugs, but right now, it's not exactly at the top of all our to-do lists to fix.
Btw, this is only a problem with the 1.2>1.21 patch, if you download 1.21 full, you'll have it. _________________ Over and out,
~FinalMoon QUICK_EDIT
SMIFFGIG, what about the issue with the jumpjet infantry? The SAM's won't shoot at it. Is there an update to fix that? Or can I alter the mod and do something to fix the little problem?
Edit: to fix the "BIG" problem, As it is an unfair advantage. Last edited by Pepzi on Wed Jan 05, 2005 8:53 pm; edited 1 time in total QUICK_EDIT
You mean he added the tag in, which makes it unable to target Jumpjets. Why he did this, I'm not sure but he has his reasons. Maybe so Jumpjets are more than just scout units and actually have a chance to live. QUICK_EDIT
This issue is fixed in 1.21
it was due to a WH which i edited in the last moments of 1.2 which had a ripple effect onto many things
My Bad
But considering it was fixed by me over a year ago, the very mention of it is comfusing
In short pepzi
DOWNLOAD 1.21 _________________ QUICK_EDIT
Joined: 09 Sep 2006 Location: In a pot hole hiding from kane
Posted: Sun Dec 24, 2006 2:24 pm Post subject:
Wow it's been aaagggeeesss since i posted here, anyway, i have some problems with the new update, laser turrets turret is invisible, GDI's radar is...invisible with the exception of the rotating radar.
I know it's a huge huge, the biggest bump i have ever done in my life. i just realised that, sorry. _________________
the good thing bout teh AI is the how they will destroy 1 enemy AI and then gang up on you so it gives you plenty of time before then too attack QUICK_EDIT
Hello
I have internal errors on loading screen when start second mission in campaing or scirmish!I have this crap with most mods!First decade sun v2.03+firestorm!!!!!HAAALP _________________ ʾUsāmah bin Muḥammad bin ʿAwaḍ bin Lādin; Last edited by Brotherhood of GOD on Fri Apr 06, 2012 4:32 pm; edited 1 time in total QUICK_EDIT
Try completely reinstalling your game, and deleting the Tiberian Sun directory after uninstalling. _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Jan 13, 2020 4:11 am Post subject:
Update: Considering that we had more than 8 links there and all of them (no exceptions) were dead, I've uploaded it to PPM. To be honest, I don't know why this mod wasn't uploaded to PPM before. Anyway, the remaining link in the first post (which is what I added) works and this mod is downlodable again. Enjoy it! QUICK_EDIT
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