Posted: Fri Jan 16, 2004 12:23 am Post subject:
1.25 starts (Recon Bike)
Heres the new design for the Recon bike (which i bundled in with TSR 1.21) its made by Muldrake (Supreme Commander ) and its much more like the renders and much better looking that the original
Something that u wont see until 1.25 is the cameo I just made, which i included on the picture. I made it as close as possible to the cameo seen on the back of the european TS box.
As with many units, the Recon bike is gunna have an overhaul for 1.25, it will keep its usage, but carry it out much better and be more useful.
okay, after thinking the bike was fine.. both me and Smiff then agreed it should be made a bit more curved (from front to back) and a bit more sleeker. So here is a newer version of the bike.. which will hopefully fit its role nicely in 1.25
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Sat Jan 17, 2004 1:46 am Post subject:
yeah, i can't see it at all, not with my eyes >_< _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
Oh SMIFF, one thing. I apparently have a left over voxel in my Sun folder that I was testing, that I gave the nickname of the nod recon bike for testing purposes... Now the game uses that voxel instead, but anyhow, that's not the problem. In TSR, does the recon bike go slower than it does in normal TS, or is that just something wrong with my sun folder?
Cause IMO, the whole point of the recon bike is it hauls ass... _________________ Over and out,
~FinalMoon QUICK_EDIT
Sorry, the second screenshot was done in the windowed mode, so resolution was low. Also, it was done on darker ground *lol* not a good idea
The windowed mode is a very nice extra for Retro, damn useful
This is a slightly more up-to-date model too, as I've properly scaled it, so its more in proportion.
And FM, the bike speed has not been changed.. it should be the same as it was in TS. However, the whole unit workings will be overhauled in 1.25
Its not that good Firestorm, nothing compared to your work, and you are THE Retro Voxeller
And no, I'm not a team member, *lol* for two reasons:
1, I'm just helping out a with a few things, namely suggestions, ideas and a few models (even though TSR has one fine Voxel Editor already)
I just want to help make TSR one hell of a mod (which is it is anyway)
2, There is no team
Smiffgig has done 90% of the work on Retro, he's worked his damn heart out of this to produce one of the best TS mods EVER.. practically single-handedly!
I feel that deserves one hell of a round of appaulse, don't you think guys!? Especially after Retro 1.2! QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Jan 18, 2004 3:02 pm Post subject:
SeaMan helped TSR with a lot of features, however, he was the cause of 90% or more of SMIFFGIG's headaches . But he still deserves credits for the good things he did... QUICK_EDIT
#
erm SeaMan only got the sounds that i couldnt get from renegade
remember even in TSR 1.1 there where around 150+ new sounds
but dont worry seaman does have credit _________________ QUICK_EDIT
he didnt add any, he extracted them from renegade and sent them too me.
e.g. I would ask for specific sounds for certain items/units etc and he would extract the sounds and send em across
weirdly i wouldnt go as far as going out and taking recordings of army vehicles firing and setup explosions to record just for a mod _________________ QUICK_EDIT
IMO FS worked his ass off too. One of TSR's best features is its new voxels (*cough and new maps*). SMIFF did a ton, but FS went above and beyond the call of duty as well. _________________ Over and out,
~FinalMoon QUICK_EDIT
we all know that FM? Is there a problem?
Everyone who contributed got credit, and of course FS got highest credit and is on the team page. But you know this anyway, so im quite baffled at what your post was trying to suggest ?
Remember this thread is about the Recon Bike _________________ QUICK_EDIT
I don't mean to go offtopic... It's just... I'm unclear as to what point the "team" became just a group of misc contibrutors. _________________ Over and out,
~FinalMoon QUICK_EDIT
MetalMario was never in the team (yet you added him to the team page)
SpiderMan is not in the team (he contributed the laser turret) which is great but hardly worthy of being in the TSR team (which he is of course aware of)
And FM you know exactly why your not in the team, unless the PM's, emails and MSN discussions we had you have convienently forgotten.
FS is in the team because of his superb voxel work (and cause hes a great guy) TSR wouldnt have been the same with out him.
But this theoretical team, of which wasnt even made by me (the creator of TSR) is a rather frustrating annoyance.
I dont think its hard to realise this is my mod, and i have done most of the work in it, I appreciate help from other people but I do not and will not add every person who other people appoint as team members.
Its getting quite disheartening and worrying that there is some myth that I did very little for my own mod (which seems to be only within PPM) and other people did the work, when the actual case is I did at bare minimum 85% of the work for TSR and 99% of the concepts and ideas in which TSR should follow (as it is my mod) with FS contributing another large percentage with not only voxels but nice ideas and other misc things.
The rest accumulates the remainder of the work
Abit of percpective here would be nice and appreciated _________________ QUICK_EDIT
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