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Problems Getting Wet (read: going Amphibious)
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Black Temple Gaurdian
Soldier


Joined: 08 Aug 2010

PostPosted: Sun Jul 13, 2014 6:30 pm    Post subject:  Problems Getting Wet (read: going Amphibious) Reply with quote  Mark this post and the followings unread

So here's the code:
Code:

[AMCV]
UIName=Name:AMCV
Name=Allied Construction Vehicle
Image=MCV
Prerequisite=GAWEAP,RADAR
Prerequisite.Lists=1
Prerequisite.List1=GAWEAP,GATEST
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=6
SpeedType=Amphibious
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousCrusher
;Weight=3.5
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
ImmuneToPsionics=yes ;UMP
Insignia.Veteran=alliedveteran
Insignia.Elite=alliedelite
WaterImage=WAMCV


Now everything works as intended expect for one thing: It won't go on water.
Oh sure, it'll go on water to cut a corner (at which point you can stop it to move it across said water, but have the exact same problem trying to get it back on land), but if you order it on or across water, it'll drive to the water's edge and then just stop.

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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Sun Jul 13, 2014 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Black Temple Gaurdian
Soldier


Joined: 08 Aug 2010

PostPosted: Sun Jul 13, 2014 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice catch! Alas, the problem persists.

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Sun Jul 13, 2014 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because he gave you the ground locomotor instead of the hover one you used. The loco is good.

Though if you use the hover locomotor you should probably use SpeedType=Hover instead.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Black Temple Gaurdian
Soldier


Joined: 08 Aug 2010

PostPosted: Sun Jul 13, 2014 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huh. Well maybe something deeper's going on then because despite it having the hover loco, it was still driving along the ground.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jul 13, 2014 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Amphibious
MovementZone=Amphibious


This is what I use on the MCVs in Colony Wars.

Its generally a bad idea to use the Hover Locomotor on the MCV & Miners though as they lag behind commands or not function at all (I.E: Not deploying into a Con Yard at all or sitting on the exit point of a War Factory until a new unit ejects and they start their mission)

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Black Temple Gaurdian
Soldier


Joined: 08 Aug 2010

PostPosted: Mon Jul 14, 2014 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I remember there being another one you could use to get around it (a la MO2's Ghost Miners iirc), but alas, most of my modding knowledge fled me and I couldn't find it when manually searching (and couldn't think of any keywords for site search).

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Black Temple Gaurdian
Soldier


Joined: 08 Aug 2010

PostPosted: Tue Jul 15, 2014 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gah, this is frustrating me. It's not WaterImage=, I tried that with the Allied Amphibious Transport and that worked fine. I tried CPing over everything (sans speed) movement related to the AMCV, it still doesn't A. Hover or B. Want to go in water. It *might* be DeploysInto=, will check.

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Tue Jul 15, 2014 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK, then do it the other way. Take the allied transport and remake it into an MCV. Or just examine it carefully.

_________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

_________________

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Black Temple Gaurdian
Soldier


Joined: 08 Aug 2010

PostPosted: Tue Jul 15, 2014 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh, that still leaves me with the burning question of "why is it working for one and not the other?"

Last edited by Black Temple Gaurdian on Wed Jul 16, 2014 12:21 am; edited 1 time in total

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Jul 15, 2014 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

OFFTOPIC:
The amount of times this topic's name has made me laugh inwardly is insane.

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Wed Jul 16, 2014 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you sure it is the only unit with amphibious movement that doesn't work, or that it's not defined twice in your rules?

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Black Temple Gaurdian
Soldier


Joined: 08 Aug 2010

PostPosted: Wed Jul 16, 2014 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's definitely only defined once. Although I'm not sure if it's the only unit that amphibious movement isn't working for it *is* the case that setting it to
Code:
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer
(ripped directly from LCRF) still results in it driving around and not wanting to go on water.
EDIT: In other words it's the only unit that hover isn't working for.

So I'm thinking maybe it's BaseUnit= or DeployInto= atm. Will test.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Wed Jul 16, 2014 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please change thread title as I'm sure there's no girls on this forum looking for sexual advice.

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