Posted: Sun Jul 13, 2014 6:30 pm Post subject:
Problems Getting Wet (read: going Amphibious)
So here's the code:
Code:
[AMCV]
UIName=Name:AMCV
Name=Allied Construction Vehicle
Image=MCV
Prerequisite=GAWEAP,RADAR
Prerequisite.Lists=1
Prerequisite.List1=GAWEAP,GATEST
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=6
SpeedType=Amphibious
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousCrusher
;Weight=3.5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
ImmuneToPsionics=yes ;UMP
Insignia.Veteran=alliedveteran
Insignia.Elite=alliedelite
WaterImage=WAMCV
Now everything works as intended expect for one thing: It won't go on water.
Oh sure, it'll go on water to cut a corner (at which point you can stop it to move it across said water, but have the exact same problem trying to get it back on land), but if you order it on or across water, it'll drive to the water's edge and then just stop. QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sun Jul 13, 2014 8:59 pm Post subject:
Because he gave you the ground locomotor instead of the hover one you used. The loco is good.
Though if you use the hover locomotor you should probably use SpeedType=Hover instead. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Its generally a bad idea to use the Hover Locomotor on the MCV & Miners though as they lag behind commands or not function at all (I.E: Not deploying into a Con Yard at all or sitting on the exit point of a War Factory until a new unit ejects and they start their mission) _________________ ~ Excelsior ~ QUICK_EDIT
Yeah, I remember there being another one you could use to get around it (a la MO2's Ghost Miners iirc), but alas, most of my modding knowledge fled me and I couldn't find it when manually searching (and couldn't think of any keywords for site search). QUICK_EDIT
Gah, this is frustrating me. It's not WaterImage=, I tried that with the Allied Amphibious Transport and that worked fine. I tried CPing over everything (sans speed) movement related to the AMCV, it still doesn't A. Hover or B. Want to go in water. It *might* be DeploysInto=, will check. QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Tue Jul 15, 2014 8:49 pm Post subject:
OK, then do it the other way. Take the allied transport and remake it into an MCV. Or just examine it carefully. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Eh, that still leaves me with the burning question of "why is it working for one and not the other?" Last edited by Black Temple Gaurdian on Wed Jul 16, 2014 12:21 am; edited 1 time in total QUICK_EDIT
It's definitely only defined once. Although I'm not sure if it's the only unit that amphibious movement isn't working for it *is* the case that setting it to
Code:
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer
(ripped directly from LCRF) still results in it driving around and not wanting to go on water.
EDIT: In other words it's the only unit that hover isn't working for.
So I'm thinking maybe it's BaseUnit= or DeployInto= atm. Will test. QUICK_EDIT
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