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Stop the game from making craters?
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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Sat Jan 17, 2004 1:04 am    Post subject:  Stop the game from making craters? Reply with quote  Mark this post and the followings unread

How do I remove craters from the game, I like em a bit, but they get troublesome...or better yet the only reason I do want to remove them is ion storm. How do I stop it from causing horrible craters in my base :'( since I love it so, thise is making me cry...me no like base holes.

Can I make concrete fill more then 3 by 3? (or is it 4 by 4?) well more then that.

= Tue =

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Jan 17, 2004 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Under [IonWH] change Deform=10% to Deform=0% and DeformThreshhold=300 to DeformThreshhold=0 or you could just put semicolons (";") in front of those lines or just plain delete them.

I don't know for sure, but try changing the value for Adjacent= under [GAPAVE].

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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Sat Jan 17, 2004 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks that worked out fine, now I just gotta get the 360 degree rotation on my guard tower lights, and I'm peachy keen. All will be finished on my wittle mod!

- Tue -

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Jan 17, 2004 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

You're welcome. Smile

So did changing Adjacent= under [GAPAVE] have the desired affect?

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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Sat Jan 17, 2004 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I turned the ion storms crater to 0, so now I'm happy as heck. BUT sadly my mod got a little broken, so all teh weapons are named "weapon 1" and 2 and so on. So I gotta go back and rename them back to their original names...BUT It's WAY better then losing all the units I made Geh.

- Tue -

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Jan 17, 2004 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kravvitz adjacent doesn't have anything to do with foundations of buildings.. it's just the distance allowed to other buildings.

You need to head to art.ini and check for GAPAVE, change the foundation thing to 4x4.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Jan 17, 2004 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're right, I was thinking of GuardRange= for walls and that may only apply to RA2/YR.

Does changing GuardRange= have any affect on walls in TS?

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Sat Jan 17, 2004 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

It does the exact same.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Jan 17, 2004 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Does changing GuardRange= have any affect on walls in TS?


The idea was designed! for TS, for the Laser Fencing, then carried through to walls (in later TS patches)

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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Mon Jan 19, 2004 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Is it possible to make a new voxel of a guard tower and have like the light on a turrent? Or something, so the turent spins and the light scans? I'm new to all this :'(.

- Tue -

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Jan 19, 2004 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

1 buildings are shp
2 yes i saw it once, spotlight is not my specialty though

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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Wed Jan 21, 2004 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

If you ever come across that, could you please send me it, I would be ever grateful.

- Tue -

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