:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Mon Jun 27, 2022 11:35 pm
All times are UTC + 0
 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
[SW] Type=SpySat
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Glukv48
Cyborg Firebomber


Joined: 11 Nov 2012
Location: Russia, Krasnodar.

PostPosted: Thu Jul 31, 2014 10:35 pm    Post subject:  [SW] Type=SpySat Reply with quote  Mark this post and the followings unread

I recreated SpySatSW from NPatch, and perfected it a little. Aslo, I want to thank AlexB for help in code.

Type=SpySat
Default values for general tags:
[SuperWeapon]►SW.ActivationSound= (sound)
       Defaults to [AudioVisual]►SpySatActivationSound

[SuperWeapon]►SW.AITargeting= (enum)
       Defaults to Self

[SuperWeapon]►SW.AutoFire= (boolean)
       Defaults to yes

[SuperWeapon]►SW.ManualFire= (boolean)
       Defaults to no

Spy Sat specific tags:
[SuperWeapon]►SpySatSW.Check= (boolean)
       Enable check. Defaults to no

[BuildingType]►SpySatSW.IsCheck= (boolean)
       This building is involved in the check. Defaults to no

If SpySatSW.Check=yes, then after activation the Spy Sat Super Weapon will begin the surveillance of buildings with SpySatSW.IsCheck=yes. If such the building is not found, then it will shroud the entire map.
Exception: If at least one building with SpySatSW.IsCheck=yes is not found, and is found an active Spy Sat ( SpySat=yes ), the surveillance  stops and map will not shroud.


Feedback?
 


SpySatSW.zip
 Description:

Download
 Filename:  SpySatSW.zip
 Filesize:  612.8 KB
 Downloaded:  70 Time(s)


Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 01, 2014 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

How exactly does this work does it just trigger the same map revealing effect the crate does?

If I send a spy to sabotage the radar will I have to wait for the Spy Satellite SW to trigger again for it to reveal the map?
_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Glukv48
Cyborg Firebomber


Joined: 11 Nov 2012
Location: Russia, Krasnodar.

PostPosted: Fri Aug 01, 2014 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles, yes, and yes

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Aug 01, 2014 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Cooooooool. Jem, this is actually a RA1 SW recreation.

I'm at work, but I gonna play with this at home this weekend. Will it get committed back to standard Ares codebase?
_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Semi-retired. Sometimes contributing, mostly just blurbing in.
Past projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
Currently learning WeiDU to gather parties to venture forth.

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Glukv48
Cyborg Firebomber


Joined: 11 Nov 2012
Location: Russia, Krasnodar.

PostPosted: Fri Aug 01, 2014 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Will it get committed back to standard Ares codebase?


I would like it to be included in the 0.8 or 0.9. But it does not depend on me, AlexB the decision is made. With regard to the source code, then you can get it here

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Aug 01, 2014 5:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, this answers my question. Well, have my congratulations then. Smile
_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Semi-retired. Sometimes contributing, mostly just blurbing in.
Past projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
Currently learning WeiDU to gather parties to venture forth.

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 01, 2014 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I know I was just asking clarification on it. Though with this method it pretty much lets allies abuse the gap generator overpower mode to increase shroud then depower it back to normal if they figure out the timer on the enemies own Spy Satellites. Smile
_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1744s ][ Queries: 13 (0.0089s) ][ Debug on ]