Posted: Sun Jan 18, 2004 3:54 am Post subject:
the tick tank
the tick tank has turret in reality. ba ur 1 doesnt? could u make from CNC reborn tick tank. that looks cool _________________ Editins ma game QUICK_EDIT
I think he means that the tick tank does not have a turret when it is undeployed. Its all just one model.
I feel its like this, because of the structure of the Tick Tank, the back slopes up, so the turret wouldn't really be able to turn all the way around. QUICK_EDIT
The Tick Tank originally never had a moveable turret when undeployed, ingame. It is the same in Retro, so nothing has been added or removed. Also, the Tick Tank was not built to have the turret to move while undeployed.. think about it, it has a slope right behind it, it can't physically go all the way around.
The voxel looks nice.. but there is one problem.. who is going to make the deploying animation? _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
The voxel looks nice.. but there is one problem.. who is going to make the deploying animation?
I don't know, I'm not sure if it will get that far. I'll give it a try myself, but I can't garentee anything good, as I am not as good with shp's as I am with voxels. QUICK_EDIT
I agree, I feel it is too dark as well, but Smiffgig likes it black. Also, I feel the turret is not that clearly defined from the body, a problem caused by the model being all very dark shades.
And this is just a first attempt, I still plan to do some finishing touches to it. Anything you suggest FS?
Please guys, saying something is good is great, but if you feel a little something could be added, then thats even better. I want these voxels to look as good as they possibly can (albiet Smiffgig will have the last word on design, though) So any and all suggestions are welcome. QUICK_EDIT
i cant say theres anything wrong with it apart from it looks more like the nod infantry scheme to the nod vehicle scheme even though it looks much more like the tick tank in the cut scene , great job _________________ Tiberian Eclipse for TW
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Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Sat Jan 24, 2004 4:09 pm Post subject:
it's a tad to dark...
all i see are black things, besides the normal tick tank...
could you please take screenshots on a brighter map? _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
it's a tad to dark...
all i see are black things, besides the normal tick tank...
could you please take screenshots on a brighter map?
Do you not read all the posts in a topic?
FireStorm wrote:
it's a tad bit too dark IMHO...
Muldrake wrote:
I agree, I feel it is too dark as well, but Smiffgig likes it black. Also, I feel the turret is not that clearly defined from the body, a problem caused by the model being all very dark shades
zdflamer2 wrote:
i cant say theres anything wrong with it apart from it looks more like the nod infantry scheme to the nod vehicle scheme even though it looks much more like the tick tank in the cut scene , great job
I believe that this was the colour scheme for Nod tanks, to be darker, with more black rather than grey, and it was my idea to try this out.
It doesn't make much sense to have infantry one style, and vehicles another?
For those who would like to see it a bit brighter, I've changed the shades to be more different for the different parts:
the latest screenie looks great good job... now that i see it's a bit brighter.... hmm... the lenght should be increased by two or three pixels though... i dunno abt SMIFF but i think 2 or 3 pixels will make it look just right...
well done Muldrake.... _________________ ::TSR Home-Grown Vxl Maker::
buildups are like the hardest graphical things to create (unless you are skilled with a 3d prog like Lightwave or 3ds max) then the likely hood of being able to make 90% of buildups is very very low. _________________ QUICK_EDIT
I just made a new buildup for the obelisk.. it comes down to the Obelisk's base fading in, then the tower extends from it and the diamont glow up. sounds cool, looks.. mediocre QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Jan 25, 2004 9:01 pm Post subject:
SMIFFGIG wrote:
buildups are like the hardest graphical things to create (unless you are skilled with a 3d prog like Lightwave or 3ds max) then the likely hood of being able to make 90% of buildups is very very low.
- with a PSP and good copy and paste skills, you can do it . Just do a reverse operation... QUICK_EDIT
Seriously, they aren't that hard. I can immagine how it would go, and I can't see it taking me more than 2 or 3 days. That is, if I had a reason to make one. Like if I was on a... I dunno "team"... or something.
Remember, you're talking to the person who can make a new infantry unit, 360 frames worth, in under 2 weeks (done it 4 times)... _________________ Over and out,
~FinalMoon QUICK_EDIT
Muldrake, get a FINAL version of the voxel, get it cleared by SMIFF and everything, and then send it to me. _________________ Over and out,
~FinalMoon QUICK_EDIT
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