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 Forum index » Featured Projects » D-Day
Calculating Damage= values
Moderators: Mig Eater
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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Fri Aug 15, 2014 8:16 pm    Post subject:  Calculating Damage= values
Subject description: How do you do it?
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MigEater, I was wondering: How do you calculate the Damage= values of your units' weapons when implementing them in D-Day? It's easy to see things like Speed=, ROF=, things like that since they're "tangible" values in real life. But, when looking at just the muzzle velocity or muzzle energy alone for a weapon, it doesn't seem to match with its in-game equivalent.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 15, 2014 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's 150 years old and has several clones of himself. Each took part in a different country in all wars in history of D-Day, so he has first hand infos about the effectivity of all the units that ever saw the battlefield.
Hint: since he has clones of himself, he is also able to produce that many excellent units and buildings in that short amount of time Wink
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Aug 15, 2014 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use weapon penetration test results to calculate a weapons damage and range. However the results can vary between different tests, some weapons were also never tested, so sometimes I have to take an educated guess.
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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Fri Aug 15, 2014 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see. That's sort of what I was thinking, like how far the round could penetrate its intended target at that "ideal" range between point-blank and its max effective range, since it varies like you said.
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Saref
Rocket Infantry


Joined: 26 Nov 2008
Location: Earth

PostPosted: Wed Jan 25, 2023 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I use weapon penetration test results to calculate a weapons damage and range. However the results can vary between different tests, some weapons were also never tested, so sometimes I have to take an educated guess.

I will be very grateful if you will share, what formulas are you using to calculate damage, armor, health, speed stats for units.
It can be useful to use in my own mods to calculate unit stats.
Of course if these formulas is not a secret.
Some examples can be good too.

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