Put the unit in the center & make it fill the up most of the cameo. The apoc only uses up 1/4 of a image space & most of it will be hidden under the text.
Manually adding shadows to the units/ground helps give it a lot more depth & makes the unit blend into the background more.
Light coloured text will be hard to read without a dark bar behind it or outline/stroke. _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Sep 16, 2014 5:43 pm Post subject:
What are you using, SHP Builder, Photoshop or Gimp?
Because neither really need a template for the bar, in the latter two, it's just a black transparent layer, in the first one it's just a setup.
For a long while, I did cameos in GIMP while gathering the text for 'em in OS SHP Builder to ensure position (create a blank 60x48 cameo, use cameo gen, write text, export frame as PNG, add frame as layer, turn blue into transparency). The black bar just goes one pixel above the character.
And yes, try to put more of the unit onto the cameo. See attached example (which was made as how it's said).
gaiaicon.png
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_________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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In-Game would put them as being in Dimetric View. Unless he's trying to make them into TS-Style Cameos that's not gonna work.
We discussed before your really going to have to touch up the original source picture and drawing in the extra details like shadows or making it less blurry. Omegabolt's Cameos in Red Resurrection are a good example of great care taken to make them less obvious as a voxel screenshot. _________________ ~ Excelsior ~ QUICK_EDIT
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