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T-80 Tank
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red2cracker
Vehicle Driver


Joined: 13 Feb 2013

PostPosted: Sun Sep 21, 2014 2:23 am    Post subject:  T-80 Tank Reply with quote  Mark this post and the followings unread

Code:

[T80]
Voxel=yes
Remapable=yes
Cameo=T80ICON
AltCameo=T80UICO
PrimaryFireFLH=370,0,100
TurretOffset=0



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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sun Sep 21, 2014 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you take the advice from your previous voxel? Please remember to texture these things at least a bit.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Sep 21, 2014 9:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Also... IMO it would be a good idea to shorten the length of the barrels as well.

Voxels are pretty much 3D Pixel Art so take that into account on an idea on how to detail them up.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Sep 21, 2014 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still the shape is good, but it needs at least some lines with different colors, if not full texture.

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"If it ain't broke, don't fix it."
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Ares Documentation: http://ares-developers.github.io/Ares-docs/
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