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New awsome mod
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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MakerOfSilentStorm
Vehicle Driver


Joined: 31 Dec 2003

PostPosted: Thu Jan 22, 2004 11:30 pm    Post subject:  New awsome mod Reply with quote  Mark this post and the followings unread

I am looking for people to help with a red2 and TS mod Im making.
I need some one who know alot about red2 to help with hard coded things.
I need a graphics artist. (supply the art.ini entries with work please)
I need a map maker.
And I need someone to supply me with all the parts, except movies, of FS, as I live in australia and can't get it anymore.

Please respond, Oh and I will be doing the programing of units and building, over 4 new sides over 200 units each side and over 50 buildings each side, not including the 25+ base defences.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 23, 2004 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

"I am making a mod that will include a shit load of units and I need workers to do miracles, a thousand of infantry and bla bla bla etc etc..."

There are millions of mods like this... what's the objective of your mod? Does it have a story? Is that original, has unique features?

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Fri Jan 23, 2004 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, there are to many mods like that...

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Fri Jan 23, 2004 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't you buy FS from a site on the internet?

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MakerOfSilentStorm
Vehicle Driver


Joined: 31 Dec 2003

PostPosted: Fri Jan 23, 2004 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't have a credit card or check account or any of that crap, yes my game has a story to it.

The allies, America-Australia-New Zeland-Britian, have united to form one country, The sovients, Japan-Korea-China-Russia-Germany, Have also done this, however there are three new armies poping up besides the armies of these countries, A strange man named Kane has appeared and it seems he is even worse than Yuri was, which suprise suprise, has also appeared after being sent back in time, it seems yuri studied the time machine and has mastered chrono technology.

That is the bases for my game, however, my game is much more detailed than this, which as I mentioned is a small chunk to the story line.

And I did not post here to get flammed, I am well aware how many people spit out bull**** and their mod does not end up having anything near what they clame, oh if i had $1 for every mod I have been disapointed by. So if you people could stop flaming me and star helping it would be appreciated, Thanks.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Fri Jan 23, 2004 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

couldn't you use your parents credit card?

We just have read what your first post there says so many times...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 23, 2004 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
And I did not post here to get flammed, I am well aware how many people spit out bull**** and their mod does not end up having anything near what they clame, oh if i had $1 for every mod I have been disapointed by. So if you people could stop flaming me and star helping it would be appreciated, Thanks.


- Errr... no one flamed you. I was just asking more info about your project and, unfortunatelly I can't help you because I'm already busy with too many projects.

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Fri Jan 23, 2004 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

ermm...
what game is this for?
is it for both RA2 and TS?
I'm confused...

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MakerOfSilentStorm
Vehicle Driver


Joined: 31 Dec 2003

PostPosted: Sat Jan 24, 2004 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is for RA2, A similar one, which I have started but need artwork for, is for TS

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rogue4567
Rocket Cyborg


Joined: 02 Jan 2004
Location: at the computer

PostPosted: Sun Jan 25, 2004 4:08 am    Post subject: Reply with quote  Mark this post and the followings unread

well if you really need help I can do maps, but they won't have any triggers

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MakerOfSilentStorm
Vehicle Driver


Joined: 31 Dec 2003

PostPosted: Sun Jan 25, 2004 4:11 am    Post subject: Reply with quote  Mark this post and the followings unread

All I realy need is just for people to submit work, I dont care if it is maps, voxels with art entry or shp with art entries, that is it, I will give credit, I can do the rest my self, I will however only work on my TS mod for now, until westwood gives a way to add true new sides.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sun Jan 25, 2004 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

you'll be waiting a very long time then.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jan 25, 2004 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you have that many vehicle/building ideas? Or are you going to give each side the same stuff with slightly modified properties (like Strength=400 turns into =425 in one side, and into =375 in another?) and make each side identical to all the others? :yawn: Besides, the game will ztype up when you have more than 100 vehicles, your 4*200=800 will never succeed. That's just facts, don't flame me.

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Sun Jan 25, 2004 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

i hope you don't need very many infantry shp's...
they take forever to make...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 25, 2004 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Besides, the game will ztype up when you have more than 100 vehicles, your 4*200=800 will never succeed. That's just facts, don't flame me


- It is possible to avoid the 100th unit problem, however, we still couldnt understand what exactly causes it. I suggest you to check in the TS Research Center, a topic from Shrumster about it...

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MakerOfSilentStorm
Vehicle Driver


Joined: 31 Dec 2003

PostPosted: Sun Jan 25, 2004 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have unique ideas for each of the units (Infantry, Air and Vehicles) I have decided that I wont have that many it will be as follows, 30+ buildings for each side, 10+ infantry, 10+ air units and 20+ vehicles for each side. I don't care what art work is submited, I just don't want bad artwork, the artwork does not have to be diffrent than other mods, hell you could even submit firestorm artwork (as I don't have firestorm) or even resized red2 artwork, all I would like with the artwork is the Art entry. Dont worry about maps, I can do them aswell.

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Mon Jan 26, 2004 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh and just to let you know, you probably wont be getting any new voxels or shps soon, as we have many mods that are already hosted and have been waiting for a while, like mine waiting for shp and voxel makers

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rogue4567
Rocket Cyborg


Joined: 02 Jan 2004
Location: at the computer

PostPosted: Wed Jan 28, 2004 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

iceman559 wrote:
you probably wont be getting any new voxels or shps soon, as we have many mods that are already hosted and have been waiting for a while, like mine waiting for shp and voxel makers

it's true

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MakerOfSilentStorm
Vehicle Driver


Joined: 31 Dec 2003

PostPosted: Wed Jan 28, 2004 4:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Well look, all Im realy asking is for people to submit graphics that don't come with NORMAL tiberian sun, I will accept firestorm graphics as I don't have it. Or red2 converted to ts or even generals converted to ts. I don't need 100% original artwork though feel free to submit it. Just make sure it has a file with the art.ini info.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 28, 2004 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

MOSS, it's important to know that people has no crystal balls. So, they can't foresee what kind of units you will really need and how they should look like. You should try sending a more detailed description of what kind of unit you want for those who are interested on help you, otherwise you will have a load of useless picture and a big waste of time.

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MakerOfSilentStorm
Vehicle Driver


Joined: 31 Dec 2003

PostPosted: Mon Feb 02, 2004 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

People who still check this post, I need 5 diffrent component tower heads, 2 of them use anti-air disrupter weapons, the other 3 use anti-ground disrupter weapons. I need 4 difrent tower heads that have two which target air vehicles and use a fireball launcher the other two target ground units with the fireball launcher, all component tower heads must be diffrent. That is the first thing.

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MakerOfSilentStorm
Vehicle Driver


Joined: 31 Dec 2003

PostPosted: Mon Feb 02, 2004 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Could someone also please tell me why I have problems with the following rules document.



rules.ini
 Description:
This is my rules.ini file, made with TibEdit because it is quicker than by hand, and easier to do what I want.

Download
 Filename:  rules.ini
 Filesize:  166.57 KB
 Downloaded:  423 Time(s)


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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Feb 02, 2004 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would look at your rules but i cant read 'program created' files with no paragraphs sorry...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 03, 2004 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

TibEd causes trouble sometimes... beware Wink... the "fast" can become very slow O.o...

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Feb 03, 2004 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

why do yuo need different turrets for the disruptor weapons?

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MakerOfSilentStorm
Vehicle Driver


Joined: 31 Dec 2003

PostPosted: Wed Feb 04, 2004 6:01 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't really need 5 dif disrupter components I suppose, realy just two, it is just they are all dif strength and could someone please take a look at my rules which do have most paragraphs or comments or whatever you wish to call them, tib ed just places listed things after the comments and everything else at the end.
eg. Veteran things stay in usual place unit types are placed after comments and the actual unit data at the end. And I really need someone to take a look at the rules and fix for me please

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rogue4567
Rocket Cyborg


Joined: 02 Jan 2004
Location: at the computer

PostPosted: Wed Feb 04, 2004 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Feb 04, 2004 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

and it disorganizes your rules.ini entirely and limits you from doing loads of things... yea, very good... so good that I recommend Wordpad or similar programs... but really not Se2k, neither TibEd...

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Wed Feb 04, 2004 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

i always use wordpad. i learnt that way and i really hate sunedit and stuff. takes all the fun from it IMO

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ENGLAND 2006!!! HAWAY THE LADS!!!

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Wed Feb 04, 2004 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, and wordpad is better than notepad imo

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Tiberian Station
Image guy on the Dune Sun\
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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Wed Feb 04, 2004 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Razz

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WorrBerd0k3
Medic


Joined: 12 Oct 2003
Location: Good 'ol USA

PostPosted: Wed Feb 04, 2004 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

MOSS, if you really want some of this stuff go to like Tiberiumsun.com, or any ohter of the tiberiansun sites and download some stuff offa there, you can get some high quality work, not always the best assortment, but good work, also try the Graphics Hut on ppm, and Graphics Fridge on TiberiumSun.com

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Thu Feb 05, 2004 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

what does "MOSS" mean?
(i know what the plant is...)

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Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname -

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Thu Feb 05, 2004 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

M aker O f S ilent S torm.. his SN

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rogue4567
Rocket Cyborg


Joined: 02 Jan 2004
Location: at the computer

PostPosted: Thu Feb 05, 2004 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

WorrBerd0k3 is right and word pad is better
you just gotta learn to edit the ini files directly
go to the totorials factory and it shold tell you hw to do these things

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Thu Feb 05, 2004 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I prefer using the INI Editor 2 and XCC INI Editor. They are just advanced text editors that have a list of the [StuffInBrackets] on the left hand side that makes moving between sections easier. XCC INI Editor also has syntax highlighting.

You can download the INI Editors here.

Is anyone here any good at programming in C?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Feb 05, 2004 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know some C programming.. but I currently prefer Delphi or just pascal.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Thu Feb 05, 2004 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want someone who can modify and optimize one or more of Olaf's programs, which happen to be open source, even though I've never heard of any one else adding to them.

First of all I'd like to see more work done on the XCC INI Editor and also I'd like to see some modifications done to XCC Mixer.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Fri Feb 06, 2004 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think XCC mixer works fine apart from the pallette selection thing

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sat Feb 07, 2004 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
and it disorganizes your rules.ini entirely and limits you from doing loads of things... yea, very good... so good that I recommend Wordpad or similar programs... but really not Se2k, neither TibEd...


Wordpad is a must... I only use SE2k and TIBED for quick I'm-bored-and-want-something-new-now-mods. There are some good TIBED mods, but AFAIK you can't add any new graphics or anything, and for a full blown mod, you can NOT use Tibed and have us expect a High quality mod.

To Fremen5: Wordpad is better in some ways, like it is much better for INI editing, however I would never use wordpad for php, html, inc, or other web coding. I always use NOTEPAD for that stuff.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Sat Feb 07, 2004 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

notepad cant open the full ini files anyway

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Sat Feb 07, 2004 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

i prefer wordpad for .ini editing 'cause it can have bigger documents, and the way my firestrm.ini is becoming...

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Feb 07, 2004 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

WP wrote:
notepad cant open the full ini files anyway


it can in xp

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Thu Apr 01, 2004 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

no it cant, at least not in xp home, it still makes me open it in wordpad, but maybe cuz rulesmd is bigger than usual.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Apr 06, 2004 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

i got winME on a crap comp so i dont know its full potential

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