Which doesn't tilt in the first place due to the Inviso=yes straight line shooting instant hit weapon. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Which is why there is no clipping with the barrel.
Using a voxel barrel makes it clip through the SHP turret and look crap, like this: http://tinyurl.com/o9zcggr
Actually,i remember a titan model named mm1 titan.
It hasn't a barrel i the turret frame and when i use it in my mod,
I have to rename the ts titan barrel to make it has a barrel but that makes it looks insane.Barrel changes it site to everywhere. _________________ Heresy. QUICK_EDIT
I generally agree with these codes, except for the PrimaryFireFLH, PBarrelLength, and SBarrelLength. I have yet to find out a good set of numbers that make projectiles fire from exactly the visual barrel tip.
For rules.ini, I have tested and found out that for OP's Titan, at Speed=7, WalkRate=1.8 seems to work just right:
WalkRate uses integer. your .8 is ignored
PBarrelLength and SBarrelLength can be removed, since there is no voxel barrel. The value you have on this can be moved into the Forward value of the FireFLH. (-> PrimaryFireFLH=250,-50,100) _________________ SHP Artist of Twisted Insurrection: Nod buildings
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum