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Two questions.
Moderators: Dawn of the Tiberium Age Staff
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CabalCore
Cyborg Soldier


Joined: 23 Oct 2013

PostPosted: Tue Oct 07, 2014 4:13 pm    Post subject:  Two questions. Reply with quote  Mark this post and the followings unread

I have 2 questions to ask.

1. Can fake non-moving rotors be attached to the Apaches and Chinooks. I was playing and thought that they kinda looked naked without the rotors.

2. Are there going to be more future releases of this mod?

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Oct 07, 2014 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
1. Can fake non-moving rotors be attached to the Apaches and Chinooks. I was playing and thought that they kinda looked naked without the rotors.

It's possible but I dislike them. Maybe it could be an option if the required graphics are made.

Quote:
2. Are there going to be more future releases of this mod?

Yes. Fairly soon too. http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/images/dta-113-new-cncnet-lobby We don't give out specific release dates though.

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Last edited by ^Rampastein on Tue Oct 07, 2014 4:59 pm; edited 1 time in total

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Tue Oct 07, 2014 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please add those rotors I miss them too Exclamation

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Oct 07, 2014 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately I don't think we currently have anyone on the staff that's able to do that (I did mention we're short on staff a while back, if you recall), but if someone makes the rotors in the future, they can definitely be made into an option.

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CabalCore
Cyborg Soldier


Joined: 23 Oct 2013

PostPosted: Tue Oct 07, 2014 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
Unfortunately I don't think we currently have anyone on the staff that's able to do that (I did mention we're short on staff a while back, if you recall), but if someone makes the rotors in the future, they can definitely be made into an option.


That would be awesome. Make the fake rotors an optional thing in DTA, so that the Chinook and Apache wouldn't look so naked without them, because I've see fake rotors in TI and ROTD so it would just be cool to see them on there.

Oh and another thing. Is the the airstrike gonna be fixed in the future as a superweapon instead of just a crate power up?

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Oct 07, 2014 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

The airstrike isn't "broken"; it's supposed to be exclusively a crate goodie, since GDI (or any other faction) would become overpowered if it'd be given to them as a regular superweapon.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Oct 08, 2014 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

A very few maps however, offer the Airstrike as a regular SW when you capture a Neutral tech building on the map Wink

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CabalCore
Cyborg Soldier


Joined: 23 Oct 2013

PostPosted: Thu Oct 09, 2014 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

In my experience, the airstrike doesn't work correctly a lot of times. Sometimes when I fire it off in the shroud, the A10s don't even show up nor fire the napalm. And other times when you use it on unshrouded ground, the planes don't show but sometimes the napalm will explode and when they do show they won't fire the missles but still detonate the napalm and even when they show up properly neither the napalm nor the missiles show and they just fly over the target and disappear.

This was why I was under the impression that the Airstrike was broken.

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