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TS shadow logic
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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Jan 24, 2004 12:12 am    Post subject:  TS shadow logic Reply with quote  Mark this post and the followings unread

I noticed TS draws shadows for the units without even needed those extra shadow frames at the end of the SHP...I wonder if we can manipulate this??

However ground units,...it doesnt work too good...no NoShadows=... it works amazingly perfect for though jumpjet units, unlike Ra2 it doent replace them with that spot...,

*if we can get ballonhovering jumpjets possible on TS*....*ponders*

but anyways just an observation..

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Jan 24, 2004 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well infantry units and all SHP's in general do need/use additional shadow frames, but the game automatically draws shadows for Voxel objects.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sun Jan 25, 2004 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

you know what is strange... I have a voxel that I made, and I've included it in a secret project that I work on every now and then, but the shadows do not show up... is it a problem with my HVA, cuz thats the only possibility I can think of.

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Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Jan 25, 2004 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I think i know whut your talking about...

check the Black Hawk Art entry...theres a tag that might help out

ShadowIndex= I think its called....you gotta specify whut voxel index to use when drawing the shadow....

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