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Two more questions
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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Sun Jan 25, 2004 7:50 am    Post subject:  Two more questions Reply with quote  Mark this post and the followings unread

Well seeing as the more I come here the better the mod I'm making gets. I think I'll keep this up.

1st question. I made a GDI tiberium waste facility and missile silo, and I was wondering (since I changed the stats on them) what to do to make them also fire chem and multi missile?

2nd question. How do I make new walls connect like the basic concrete wall does? I really would love to get this to work Smile.

Also, man oh man...it's hard to believe westwood made things look as purdy as they do after I tried using the voxel and shp things...my god...I just maimed whatever I got my hands on -_-...Why can't it be some pretty thing where you take a piece of one unit and rest it on another. Noooo it's gotta be an evil reincarnate of paintbrush Wink DANGIT! #Mad

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jan 25, 2004 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

1. No new superweapons. Only if you give them both the same building.

2. GuardRange= . But there's no way they'll connect to concrete walls, only to their own type walls.

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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Sun Jan 25, 2004 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

So I can make multiple building use the same weapon?

Like GDI MISSILE use multi

and NOD MISSILE use multi?

the caps being the building names?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jan 25, 2004 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ummm... The multimissile require owner building to be NukeSilo=yes, and if there's more than one NukeSilo=yes building, it'll screw up. And ChemSpecial needs AuxBuilding=NAWAST or whatever. I doubt it'll accept multiple entries in there, but you can try.

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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Sun Jan 25, 2004 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do I make vein not grow on pavement?

If I wanted to give a harvester a weapon, and make it still harvest. Would I make the weapon its secondary weapon?

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