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[RA2] Remastered Hind
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Askeladd
Light Infantry


Joined: 29 Dec 2013

PostPosted: Sat Nov 15, 2014 3:01 pm    Post subject:  [RA2] Remastered Hind Reply with quote  Mark this post and the followings unread

I wanted to use the Hind in my mod (original I know, but if MO can have a prism trooper I can have a Hind) but Westwood's voxel is pretty damn ugly and so are all the previous touchups IMHO. Atomic_Noodles' remasters inspired me to try some of my own and the result is not bad at all if I do so say myself.



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Last edited by Askeladd on Wed Nov 19, 2014 7:12 pm; edited 1 time in total

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Sat Nov 15, 2014 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks cute. Very Happy

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Nov 15, 2014 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am a fan of your logic. Very Happy

Voxel is good job just damned too smooth for my like.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sat Nov 15, 2014 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's alright. Usable but nothing too special unfortunately.

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Askeladd
Light Infantry


Joined: 29 Dec 2013

PostPosted: Sat Nov 15, 2014 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know it's a bit bland but the general shape makes it difficult to add detail (too many curved surfaces). For me anyway #Tongue

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datmax2014
Vehicle Driver


Joined: 15 Sep 2014
Location: World of Red Alert

PostPosted: Mon Nov 17, 2014 7:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Anyone can help me to write the code for [Carryall]. I used TS's code, but don't work in Ares (have code "Carryall.Allowed=yes" on my vehicles)

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Nov 17, 2014 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Nov 17, 2014 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

If that is supposed to be a Mi24 Hind, then it doesn't look at all like it.

-no wheels on wings (the wings are for weapons only)
-it needs to be longer and bigger
-double canopy

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Nov 17, 2014 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Its based on the unused voxel in the mixes which in turn is based on this concept art...



In honesty though you'll really have to make the hind bigger probably around the same size as the vanilla nighthawk transport at least to make it fit in with the vanilla game.

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Askeladd
Light Infantry


Joined: 29 Dec 2013

PostPosted: Mon Nov 17, 2014 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Instead of using the carryall logic, which only works on aircraft, make it accept passengers with SizeLimit=3 to let it carry a tank. That's what I do.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Nov 17, 2014 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

ah, thanks for the concept. Thought it was based on a real Hind.

Well, seeing that in the concept it even has carryall ability, such a tiny remake isn't fitting.
At least this also explains the (imo ugly) spread apart wings with wheels.

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Askeladd
Light Infantry


Joined: 29 Dec 2013

PostPosted: Mon Nov 17, 2014 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I based it on the voxel that is in the game files which is why it is the size it is. I agree that it's too small but I haven't summoned the motivation to try to make it bigger yet.

Then again compare the size of the amphibious transport and how much it can carry. Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Nov 17, 2014 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Askeladd wrote:
Then again compare the size of the amphibious transport and how much it can carry. Smile

There is a small difference.
On a carryall you can see the carried unit. On a amph. transport it's like a sealed magic box and you don't see how it works inside.

years ago i read or heard something about that when someone explained a few principles in sci-fi movie making:
Basically it's like this
-it's easier to make and easier to believe something, when you don't see how it works
-the more detail you add, the more you have to explain and the more it can become unrealistic when it contradicts laws of physics

e.g. an Artificial gravity device
a) take a sealed box and say there is a anti-grav generator in it
b) use panels, electronic circuits, lots of complicated mechanisms and devices and a lot of technobabble

often a) is considered more believable. You don't go into any detail and take it, that it simply works.
b) can have too many strange unrealistic parts that make it unbelievable the more you think about it (e.g. someone recognizes a component that clearly has nothing to do with it)

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Nov 18, 2014 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

You're on the right track, but it would be good if it was better.

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Askeladd
Light Infantry


Joined: 29 Dec 2013

PostPosted: Wed Nov 19, 2014 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made some enhancements: bigger canopy and detail on the tail and sides. See the first post for screenshots and download.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Nov 19, 2014 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it now!

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Wed Nov 19, 2014 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO the yellow/black warning stripes really don't fit it.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Nov 20, 2014 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Also if you really want to make it usable for general public I higly suggest you remake it with a much bigger scale. You can even use the Siege Chopper as a basis as that at least is the generic Air Unit size for Red Alert 2.

Judging from its tininess I'm really thinking this Hind was still when the Devs were also experimenting with Unit Scale so it still has the proportions of the TS Units.

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