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Damn internal error! Help!
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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Sun Jan 25, 2004 9:38 pm    Post subject:  Damn internal error! Help! Reply with quote  Mark this post and the followings unread

Hey I need some help here! Sad

I am getting an internal error from TS when I try to run my map! It happens on the loading screen when it says "Creating Enemy Plans" (or whatever it says). It has to be the map because all my other maps in this campaign work perfectly fine, its only this Nod forth mission. Mad

Any ideas on what the hell is wrong? I double checked where tiberium and stuff is placed so that shouldn't be causing it.

~ dEw_MaN Crying or Very sad



nod3b.map
 Description:
My map with the damn error! :-(

Download
 Filename:  nod3b.map
 Filesize:  210.95 KB
 Downloaded:  161 Time(s)


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Last edited by Python on Mon Jan 26, 2004 12:36 pm; edited 1 time in total

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AlteredFreak
Vehicle Drone


Joined: 18 Jan 2004

PostPosted: Sun Jan 25, 2004 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

do you have anyhting modifing the map?

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Mon Jan 26, 2004 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Nothing from that map directly, but I have modified rules.ini and crap but thats not the problem because my other maps in my campaign work fine.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Mon Jan 26, 2004 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

if you like you can send it to me over msn, and i can have a looksie at it... or if you don't really care who sees it you can upload it here. also, terror is good at mapping, maby you could ask him to take a look.

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Mon Jan 26, 2004 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay. I attached it to my first post.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jan 26, 2004 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I might check it as well. probably it's ai.

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rogue4567
Rocket Cyborg


Joined: 02 Jan 2004
Location: at the computer

PostPosted: Tue Jan 27, 2004 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

that isn't the only map that does that kind of thing

ive played heaps of maps that do exactlay that

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Tue Jan 27, 2004 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your loading error is caused by an incomplete trigger. The trigger's name is Timer Start. I deleted this trigger and the map loaded (yet another internal error came up after loading. Haven't looked into this one yet.) Try finishing the trigger and tell us if it successfully loads.

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Wed Jan 28, 2004 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes it loaded, I didn't even see that trigger, thanks! Smile Hmm...I am getting an internal error when the map fully loads now, like you said. Now this I have NO clue to what is happening. Sad

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Wed Jan 28, 2004 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

i wonder if you can have blue tiberium trees in snow terrain...
i also noticed that you didn't put in tunnels tubes...
i think that you might have a problem with triggers...

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Wed Jan 28, 2004 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll sniff out the problem. I deleted all the triggers and the map loaded with no errors at all so we know it's a trigger somewhere that's causing this (as is the case with the majority of internal errors).

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Wed Jan 28, 2004 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok thanks man, i'll search all my triggers and see what I find, unless you can find it first? Wink

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Wed Jan 28, 2004 2:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Guess what? I found it first Wink
The trigger Move To Dropship is faulty. Actually, it's the house that the trigger belongs to. I gave this trigger to a different house and no more errors. So I would suggest deleting the Timer Start trigger and redoing it, followed by a redo of the Kodiak house (it might be something as simple as the spaces in the name that's causing the defect in the house).

Good luck with your campaign!

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Wed Jan 28, 2004 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey man, many thanks! Smile I'll go do all this stuff and i'll get back to you.

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Wed Jan 28, 2004 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Now it makes an error on "Secondary Check of Combat Zone" during loading. #Mad

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Wed Jan 28, 2004 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

You're just having loads of issues with this map, aren't you? Laughing
10 to 1 you forgot to reassign all the units of the old house to the new one. Works fine for me. I even have a timer going up in the corner.

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Wed Jan 28, 2004 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Embarassed

Works now, thanks alot. Very Happy

Say, you seem to be good on support issues. Maybe you want to join up on my support team over at the SGC Forums for tiberian sun? Contact me if your interested.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Wed Jan 28, 2004 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

pft1086, you... are like, a god. How the hell do you know so much about triggers? And can I, per chance, have your home phone number? j/k

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jan 28, 2004 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finally somebody new with some good knowledge..

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Wed Jan 28, 2004 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow...
Surprised

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Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname -

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Wed Jan 28, 2004 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

FinalMoon wrote:
pft1086, you... are like, a god. How the hell do you know so much about triggers? And can I, per chance, have your home phone number? j/k


Simple. Practice. I've made many single player missions but have never completed any of them. Sadly, I lost them all in a hard drive reformat. Doesn't bother me though as I seldom make anything worth giving to the public. That's my life story about triggers Rolling Eyes

dEw_MaN, I'll look around but I doubt it. I'll always be browsing these forums if you need anything though Wink
I originally came to this forum because I wanted to try modding TS. I've gotten decent at it but I can't make artwork of any kind worth shit, so I end up having to "borrow" from other people Embarassed

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