Wow, your trailers are always a pleasure to watch. I love the accurate fade effect from TS to DTA.
Also nice work about the quick and precise MP options explanations.
Though I wonder how you made that amazing far zoom out. Do you play with 4K resolution or render the game direct to video with an even higher res?
Thanks. I'd consider porting the mod to YR if it had a smaller cell size, although it comes with the additional downside of not being freeware (meaning I wouldn't legally be able to keep it as a stand-alone mod anymore).
Porting to OpenRA won't be on the table until they at least create a tool that can convert maps so that we won't have to remake every single map. And even then there'd still be other factors to consider (such as the AI, multiplayer game hosting and of course whether the porting job would be worth the benefits; currently that's not the case).
warlock wrote:
Have I seen new roads and buildings? Awesome! Keep the good work Bittah Commander and all the Staff of DTA!
The new civilian buildings are directly converted (and resized) from TS; I did this because the tiny TD civilian structures didn't fit in next to paved roads at all.
^Rampastein wrote:
He's obviously hiding scenes where he does poorly =P
Well, I did include our lost game on Epicenter, sped up to 10000%
Edit:
Lin Kuei Ominae wrote:
Wow, your trailers are always a pleasure to watch. I love the accurate fade effect from TS to DTA.
Also nice work about the quick and precise MP options explanations.
Though I wonder how you made that amazing far zoom out. Do you play with 4K resolution or render the game direct to video with an even higher res?
P.S.: thanks for the score screen with me on last position
The transition from TS to DTA and from ingame to client was actually done by combining videos and images. I did indeed play and record the game with a very high resolution there though: 3200x1800 was the highest custom resolution that I was able to add (my monitor can't actually display this many pixels, so I obviously don't normally play with that resolution).
The score screen with you last is the only score screen of the icfDTA mission that I had on video, so it couldn't be helped _________________ QUICK_EDIT
The trailer is very nice and shows some fresh ideas, like showing the different client features. At times the camera movement is a bit too jerky, but it's nothing major. Oh, and gave you guys a vote some days ago. Keep up the good work! _________________ QUICK_EDIT
Yeah, the jerkiness comes from the ingame move camera triggers; the only way to reduce the jerkiness was by speeding up the video at those points. I'd best remember not to use the move camera trigger again when recording videos from now on... _________________ QUICK_EDIT
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum