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bugs
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CJS
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PostPosted: Mon Dec 29, 2014 9:21 am    Post subject:  bugs
Subject description: bugs noted
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Hi

Just writing about a few bugs for C&C classic skirmish:

- NOD does now not have the ability to build rocket infantry.
- The AI builds chem warriors without the Temple of Nod (they do it from the start).
- The engineer cannot take over some buildings eg power plants.

The above have occurred since the recent update about one week ago bar the chem warrior issue.

Minor issues though, all in all a great game!

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Dec 29, 2014 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for pointing out the issue with the rocket infantry; I'll upload an update to fix this ASAP.

I don't think much can be done about the AI using the Chem Warrior too early however and there have been uncapturable buildings for quite a while already.
The buildings are uncapturable to prevent an issue where you'd see darkened icons on the sidebar of structures that you actually aren't able to build after capturing one of the currently uncapturable structures (this is just one of the work-arounds necessary to get 4 playable factions to work properly using the TS engine, which actually only supports 2 playable factions).

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