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[Need Suggestions] About the .shp resizing
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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Thu Jan 15, 2015 10:13 pm    Post subject:  [Need Suggestions] About the .shp resizing Reply with quote  Mark this post and the followings unread

Well, sorry about the double topic bit this one doesn't fit on the other about Terrain... This I'm looking for suggestions... Since I'm trying to keep developing my mod... So I got some Lost Relic assets in use but I like to know what is the best percentage of resize to a TS building have the right size to RA2 and still have a nice quality.

Someone can give a tip?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Jan 17, 2015 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

TS to RA2 conversions generally need to be 25% bigger but it can vary, try several sizes until you get something you're happy with.

For best results don't use XCC Mixer's resize function. Convert them to pcx & resize it with Photoshop or some other image editor & then convert back to shp.

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Sat Jan 17, 2015 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see... I case of Photoshop/Gimp... Just need to stretch the original image and done... Then convert to .shp again... Right?

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