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Base Nodes
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Jan 19, 2015 5:10 pm    Post subject:  Base Nodes
Subject description: seems we will talk about this again...
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Hello guys, i'm curious about Base Nodes that only worked if the Base Node Owner base has been attacked by enemies. This was happened when i test my handmade Yuri Mission to the Russian's Base. What factors that can affect Base Nodes can't be built?

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Mon Jan 19, 2015 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Money, ConYard, IQ, Triggers, lots of possibilities.
What I think happened, is that the AI had no enemy and when they got attacked, they did. That is when they started building and creating teams.
If you want to prevent that from happening, make them an enemy to any active house so they start right away OR start the production, both using a trigger.

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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Jan 20, 2015 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I already added Auto Production and Make Enemy Trigger, but maybe someone can figure it out at this



yur02tmd.map
 Description:
Got an IE too :(

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 Filename:  yur02tmd.map
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