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Yuri Buildings
Moderators: Deformat
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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Jan 20, 2015 11:04 am    Post subject:  Yuri Buildings Reply with quote  Mark this post and the followings unread

Construction Yard

Yuri's Construction Yard is the core building of the base. It allows the player to construct all other buildings in the game.

Cost:N/A
Prerequisites:N/A

Bio Reactor

The Bio Reactor provides the energy needed to the Yuri war effort. It can generate additional energy by bringing up to 5 infantry units inside.

Prerequisites:Construction Yard
Cost:TBA

Barracks

The Barracks are the main training camp for soldiers fighting under Yuri.

Prerequisites:Construction Yard, Bio Reactor
Cost:TBA

Refinery

Thanks to the new Soviet technology, Yuri can now replace his old Slave Miners with a standard Refinery. The Refinery mines ore and transforms it into useful cash.

Prerequisites:Construction Yard, Bio Reactor
Cost:TBA

Psychic Radar

The Psychic Radar provides information on enemy interests in its area, and provides basic radar for the player.

Prerequisites:Construction Yard, Yuri Refinery
Cost:TBA

Warfactory

The Warfactory builds Yuri's land and air weapons.

Prerequisites:Construction Yard, Psychic Radar
Cost:TBA

Battle Lab

The Battle Lab grants technological advancement for the player throughout later stages of the game.

Prerequisites:Construction Yard,Psychic Radar
Cost:TBA

Psychic Nexus

Yuri's Psychic Nexus grants production bonuses to the player in order to facilitate a faster army development, and provides veteran status to all infantry units.

Prerequisites:Construction Yard, Battle Lab
Cost:TBA

Last edited by Deformat on Fri Mar 27, 2015 1:46 pm; edited 3 times in total

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue Jan 20, 2015 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

You coulda used MadHQ's Yuri refinery or darkelf's to blend in better to rest of Yuri buildings.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Jan 20, 2015 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
You coulda used MadHQ's Yuri refinery or darkelf's to blend in better to rest of Yuri buildings.


Too mainstream #Tongue Plus, there will be some more Soviet buildings here and there to come.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jan 20, 2015 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Cloning Vats is fearsomely OP.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jan 21, 2015 6:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Fixed. It doesn't clone, but rather improve the quality of built infantry.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jan 21, 2015 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

If you're going to be using Soviet Buildings I also expect you're going to be recoloring their bricks to be the same at least?

One thing about the Cloning Vats Cameo its still using a Soviet Style. You might wanna edit the top bit to look more like it's in-game counterpart.

_________________
~ Excelsior ~

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Jan 21, 2015 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I personally think the Soviet Ore Refinery actually goes pretty well with Yuri strangely enough. I wouldn't use the same exact building for both factions but I can see the resemblance of the Slave Miner in the Ore Refinery.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jan 21, 2015 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are no Soviets in this project.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Mar 27, 2015 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated - Technical Center and Infantry Lab have been merged into the Psychic Nexus.

Another note: I am merely updating this because a big update is in the works. Stay tuned.

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