Joined: 19 Aug 2009 Location: Moscow State University
Posted: Thu Jan 29, 2015 9:19 pm Post subject:
Need help with rigging model
I found that if I rig any model with the ra3 bones, the animation can be imported later. So I tried to rig the ra2 official ww tanya model with ra3 bones. It turned out to be......wired? But it looked promising after all. Can use this to create nice, different looking ra2 assets.
I bet there are plenty of good 3dmax users here so please, someone, help me rig that thing.
Posted: Fri Jan 30, 2015 9:26 am Post subject:
Re: Need help with rigging model
kenosis wrote:
But it looked promising after all
That's because of how Max rigs work,aims are universal, you can use any anims as long as the character has the same type of body, Max comes with a bunch of stock anims as well, i slap on any of them on a properly rigged model and they will work.
Google "free mocap anims" and you can also use those out of the box.
Only problem with the recorded mocap anims is that they have a lot of frames so they can't really be used in RA2 unless you optimize them _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
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