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Shp Cutting off In game
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Jynx
Medic


Joined: 25 Apr 2013

PostPosted: Sat Feb 07, 2015 6:18 am    Post subject:  Shp Cutting off In game Reply with quote  Mark this post and the followings unread

I apologize if this is the wrong area to ask this. I've always wanted to make
my own building and put it in Red Alert. I have no modeling knowledge so I used pieces of buildings I found online and threw together a crappy little building and imported it into SHP builder. When I put it in game a big part was cut off and replaced by shadows. I looked in the media hut for tutorials but couldn't find much help. If I missed one and someone wouldn't mind showing me I'd love it. Thank you.



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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Feb 07, 2015 6:41 am    Post subject: Reply with quote  Mark this post and the followings unread

That looks like the result of a postive NormalZAdjust= value in art.ini/artmd.ini. You should normally never need that key, so try to entirely remove NormalZAdjust= or if it's not there to begin with, try adding it with a negative value (like NormalZAdjust=-32) and see if that improves the situation.

If this doesn't work, one option is to just add BibShape= and specifying the building's own image after it.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Feb 07, 2015 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

It has just total 1 frame. Look at in-game buildings and add damage, shadow frames. If it is a refinery,
then resize it to match refinery foundation.

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Jynx
Medic


Joined: 25 Apr 2013

PostPosted: Sat Feb 07, 2015 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
That looks like the result of a postive NormalZAdjust= value in art.ini/artmd.ini. You should normally never need that key, so try to entirely remove NormalZAdjust= or if it's not there to begin with, try adding it with a negative value (like NormalZAdjust=-32) and see if that improves the situation.

If this doesn't work, one option is to just add BibShape= and specifying the building's own image after it.


Shows up fine now, thank you for the advice.

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