Posted: Sat Feb 14, 2015 9:02 pm Post subject:
Ares 0.9 released
Today is the Day of Commercial Love. If you are still looking for some gift: Get Ares 0.9. It's freely available and fits almost every occasion.
There's not much to say you don't know already, so I'll make it short not to bore you: Ares 0.9 adds several super weapon improvements like multiple SWs on a building, SWs depending on owner's country, AuxBuilding and negative buildings, more customizable SW targeting modes, Inhibitors, and -- finally -- AI support for all these additions.
For fans of 2D graphics, Ares adds more facings for VehicleTypes, the option to have animated projectiles that are Rotates=yes and more muzzle flash directions.
Several bugs have been fixed, in Ares and the vanilla game. Weapon effects are no longer applied to the target if a bullet hit a wall, cliff or other obstacle on its way. Some causes fro crashes have been removed.
Overall, an unspectacular release, six weeks later than I planned. I still hope you like it. See you next time.
As always, thank you for your continued work on this project, even if we seem ungrateful at times, we and plenty of people in the shadows do appreciate the time and effort you put into it. How long it takes to release doesn't make it any less awesome. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Feb 14, 2015 9:54 pm Post subject:
+1 to 4SG. Just because release got delayed it doesn't end up worse. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Pure awesomeness. One thing I'd like to add about the manual regarding forest fire logic. You should probably add another note about TreeFlammability since it's set to 0 by default, which disables the spreading logic. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
The release is not THAT unspectacular - some trivia at this point:
RockPatch days included, it's been a full decade now for this project in its entirety (history lesson: http://forums.renegadeprojects.com/showthread.php?tid=16)!
Kudos and huge thanks for keeping this up!
Happy Anniversary! QUICK_EDIT
Moderation notice: I split some bug reports and enhancement requests into a new topic. Please keep things separate.
Personal note: I don't know why people think this is a good place to complain or point out sub-optimal features, but it can really kill the last remaining bit of my motivation, seeing this here after an already very disappointing work on 0.9.
Aside from that: Thanks guys, and also to thanks to pd for the history and of course for starting Ares! _________________ QUICK_EDIT
+1 From me, too.
I think that it is pointless to even write here, since everyone (most people who mod YR) know that without Ares, our mods would be very limited. AlexB (and the other guys who work on Ares, don't know who else works on it), you have done a very awesome things with Ares and we are very thankful.
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