:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Mon Feb 24, 2020 3:02 pm
All times are UTC + 0
 Forum index » Modding Central » Public Project Announcements
Scorched Earth MOD by G-E
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 16 of 16 [774 Posts] View previous topic :: View next topic
Goto page: Previous 1, 2, 3, ..., 14, 15, 16
Author Message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Sep 23, 2019 6:29 am    Post subject: Reply with quote

Looks nice!
_________________
One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Sep 24, 2019 9:24 pm    Post subject: Reply with quote

Ok, barring some glitches I haven't discovered, mission 10 is done.

Now, 12 is still kicking my ass. I've removed most of the buildings, sanitized the map overlays, deleted most of the AITtrigger attacks, fixed a few event conditions, checked all the scripts, etc... still crashes.


thumb_all12.jpg
 Description:
 Filesize:  250.22 KB
 Viewed:  1827 Time(s)

thumb_all12.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Sep 25, 2019 3:07 am    Post subject: Reply with quote

What about those unnaturally white spots?
Looks like a terrain problem for the renderer, and might also be a problem for the game.
_________________
One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Sep 25, 2019 4:05 am    Post subject: Reply with quote

There are no white spots, but I also overwrote all the terrain with flat snow after and removed more triggers. By every indication it's a skeleton of a map and still crashing at 3/4 loading.

Anyway NEW SNAPSHOT IS UP!

I would appreciate feedback on the Allied missions... shouldn't be too distressing not to be able to finish the campaign yet Smile
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Wed Sep 25, 2019 6:40 pm    Post subject: Reply with quote

Does the map that keeps crashing contain any SE resources, if not, you can always attach it or PM it to me and I can have a looks.
_________________
MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.)

Back to top
View user's profile Send private message Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Sep 25, 2019 7:40 pm    Post subject: Reply with quote

MadHQ wrote:
Does the map that keeps crashing contain any SE resources, if not, you can always attach it or PM it to me and I can have a looks.

That's just it, the map itself crashes unmodified from maps02.mix, which means it has to be SE changing something it expects.

All I found is two instances of the wrong building in the event "building exists..." because I moved some of them around, that's not a crashworthy problem. The trigger I remember is "Kremlin Secured 1", NAFLAK is now 19, which is obvious because the adjacent conditions are for NALASR and TELSA, but I recall another one, maybe the Kremlin itself...

Also I noticed the Soviet tech capture AI triggers build Allied Engineers instead of the right one, but even with that fixed it still crashes. Since the AI ignores prerequisites again this shouldn't be a game breaker.

Beyond that I've removed damn near everything I could, including the entire progression of Tanya's victory, without changing the result.

I'm stumped.... pretty sure you'd need to download SE if you want to help.
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Sep 28, 2019 3:34 am    Post subject: Reply with quote

Playthrough of remastered mission 1...




_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Oct 04, 2019 6:10 am    Post subject: Reply with quote

Turned the mission 10 map into a skirmish map...

Pretty, and hard.


blackforest.jpg
 Description:
 Filesize:  450.17 KB
 Viewed:  1673 Time(s)

blackforest.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Thu Nov 07, 2019 3:21 am    Post subject: Reply with quote

G-E wrote:
Turned the mission 10 map into a skirmish map...

Pretty, and hard.
Vanilla tanks was better.
Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Jan 14, 2020 2:27 am    Post subject: Reply with quote

Finishing up Soviet mission #1 remaster...


thumb_sov.jpg
 Description:
 Filesize:  188.87 KB
 Viewed:  725 Time(s)

thumb_sov.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jan 14, 2020 7:06 am    Post subject: Reply with quote

Looks lovely!

Are you planning on making an enlarged version of DC where the White House can be seen too?

Is there a bigger pic?
I'm interested in base and residential layouts, assuming you don't mind others being inspired by your work.

One thing that doesn't make sense tho is the patch of Farm Crops to the mid-north.
I thought the Pentagon was in the city's core?
_________________
One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Jan 14, 2020 8:03 am    Post subject: Reply with quote

Allied mission #6 covers the east side.


thumb_all6.jpg
 Description:
 Filesize:  176.53 KB
 Viewed:  708 Time(s)

thumb_all6.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Jan 19, 2020 8:35 pm    Post subject: Reply with quote

More crack for the hoes.

Needed a GW statue for a mission remake later.

Hopefully gonna bang out 3-4 more buildings this week.


officeboothgw.jpg
 Description:
 Filesize:  344.62 KB
 Viewed:  604 Time(s)

officeboothgw.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Jan 20, 2020 6:08 pm    Post subject: Reply with quote

Another one Smile


blocks.jpg
 Description:
 Filesize:  316.3 KB
 Viewed:  573 Time(s)

blocks.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Jan 28, 2020 11:32 pm    Post subject: Reply with quote

New buildings for old maps... Smile


newbld.jpg
 Description:
 Filesize:  354.49 KB
 Viewed:  502 Time(s)

newbld.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Feb 03, 2020 4:34 am    Post subject: Reply with quote

And now for something different...


newvoxies.jpg
 Description:
 Filesize:  52.3 KB
 Viewed:  451 Time(s)

newvoxies.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
gameaddict11707
Cyborg Soldier


Joined: 15 Jul 2011

PostPosted: Mon Feb 03, 2020 9:10 pm    Post subject: Reply with quote

Those voxels look great, though I'm curious how the red trailer's gonna work ingame since it's supposed to just sit there, and neutral units start moving around when they come under attack.

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Feb 04, 2020 4:47 am    Post subject: Reply with quote

MovementRestrictedTo= works wonders.
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Feb 07, 2020 4:04 am    Post subject: Reply with quote

Some snippets from the updated Harbourfront map...

New snapshot is up too.


hf-radio.jpg
 Description:
 Filesize:  180.87 KB
 Viewed:  316 Time(s)

hf-radio.jpg



hf-factories.jpg
 Description:
 Filesize:  343.63 KB
 Viewed:  316 Time(s)

hf-factories.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Feb 08, 2020 12:25 am    Post subject: Reply with quote

Love the new civs models Very Happy
_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Visit poster's website Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Feb 08, 2020 1:43 pm    Post subject: Reply with quote

By models you mean voxels? I do all my buildings in photoshop, 97.2% of the time without a 3D base rendering.
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Feb 09, 2020 7:34 am    Post subject: Reply with quote

Why? Take the lazy approach #Tongue
_________________
One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Feb 10, 2020 6:12 am    Post subject: Reply with quote

Done or almost done the mapping phase of Soviet mission 2... looking pretty good I must say.

The scripting is such a mess though, every building has crates and there are a bunch of unused things:
Code:
---- MISSION ----

checking MAP: sov02t.map
NOTICE -> IgnoreGlobalAITriggers not set, skipping...
NOTICE -> unused TeamType: 0C4B427C (PC Landers 1)
NOTICE -> unused TeamType: 0A2E2520 (Fleet 3)
NOTICE -> unused TeamType: 0AFB538C (2 Chrono Harvesters)
NOTICE -> unused TeamType: 0A2E2840 (Fleet 1)
NOTICE -> unused TeamType: 094236FC (3 Soviet Engineers)
NOTICE -> unused TeamType: 0A2E2630 (Fleet 2)
NOTICE -> unused TeamType: 0A2E2BB0 (Fleet Guard)
NOTICE -> unused TeamType: 0A081A1C (Vlad is Sleepy)
NOTICE -> unused TaskForce: 092BF5A0 (2 Sea Scorpions)
NOTICE -> unused TaskForce: 0AC3081C (4 Grizzly Medium Tanks)
NOTICE -> unused TaskForce: 089C04F0 (2 GIs)
NOTICE -> unused TaskForce: 0933E470 (1 Sub)
NOTICE -> unused TaskForce: 09914F40 (Vlad's Force)
NOTICE -> unused TaskForce: 08B56160 (1 Medium Tank)
NOTICE -> unused TaskForce: 0965F19C (3 S Engineers)
NOTICE -> unused TaskForce: 07CCF750 (3 Soviet Armored Transports)
NOTICE -> unused Script: 092A7900 (Attack Beach Destroyers)
NOTICE -> unused Script: 0990A2EC (Move to BC)
NOTICE -> unused Script: 09EA6560 (Attack ShipYard)
NOTICE -> unused Script: 07C478E0 (Move it out)
NOTICE -> unused Script: 0720F2A0 (Wave 1.1)
NOTICE -> unused Script: 0720DDE0 (Wave 1.3)


Total processing time: 619ms



thumb_sov2.jpg
 Description:
 Filesize:  141.8 KB
 Viewed:  199 Time(s)

thumb_sov2.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Yesterday, at 12:37 pm    Post subject: Reply with quote

Working on NYC is proving challenging even with my terrain...


nyc.jpg
 Description:
 Filesize:  613.71 KB
 Viewed:  31 Time(s)

nyc.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 16 of 16 [774 Posts] Goto page: Previous 1, 2, 3, ..., 14, 15, 16
View previous topic :: View next topic
 Forum index » Modding Central » Public Project Announcements
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.4607s ][ Queries: 24 (0.0795s) ][ Debug on ]