lovely terrain. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Thanks, I'm still a long way from filling up NYC, ie. Soviet mission #3. I really need more tall art deco buildings, as well as more small stores or mixed-use ones, but these wil be good for all kinds of maps.
I tossed a few into existing skirmish maps to make them a little different. You may notice the scale on these varies quite a bit, and the reasoning is that some neighbourhoods will cluster one scale or another, making them look more consistent, without worrying about the entire map being the same.
When I really start work on Soviet mission #4, I'll have to have some of those brutalist housing blocks ready, so as I make these buildings, I'm keeping the shape in mind for recycling designs. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
I remember seeing a civilian structure photoshop pack that included boards, sandbags etc but don't recall where I got it, is it here in PPM?
BTW keep it up with the civvie buildings! I will be starting soon too
Have you looked into importing RA3 and CNC3 buildings? Some civilian structures look quite good and fit the RA2 era. _________________
ayylmao on Discord QUICK_EDIT
I do recall looking through them and making some notes about which are worth using, but just as a starting point. I know others have converted them en masse for use in their mods, and I'm not keen on making SE look like it was just ripped.
That said, my main beef with the designs is that for some reason they stretched them vertically, so everything looks fairly well proportioned except the doors and windows are twice as tall, making the floors taller. Chopping them down or splitting floors might work case by case, but even so the set lacks skyscrapers, which are my focus currently.
working on Sov #4... ramping up the difficulty like #3.
Still have some bugs in the end conditions, and all the buildings are just temporary until I make proper soviet block housing known as "stalinkas" and possibly some of the later types that were taller...
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