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Scorched Earth MOD by G-E
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon May 18, 2020 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

So I have Twitch saving streams, quality seems good, only had a couple instances where I had settings wrong like turning off video #Tongue

See: https://twitch.tv/athse/videos


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jun 17, 2020 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was all proud of myself for converting the Soviet mission 3 triggers and things to the new map in progress, and then I borked it without a clue how.


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jun 18, 2020 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

lovely terrain.
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jun 24, 2020 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Working on Soviet civilian stuff for Vladivostok Smile


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Jun 29, 2020 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Working hard or hardly working...


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jul 01, 2020 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

We neeeeed moooorrrrrrrrrre!


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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Wed Jul 01, 2020 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some shadows are showing a vertical line gap.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jul 01, 2020 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea the redraw cycle when you garrison sometimes does that, the shadows fix when you scroll away and back. Not much I can do....?
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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Wed Jul 01, 2020 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks so cool, I loved. Nice work.
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jul 01, 2020 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I'm still a long way from filling up NYC, ie. Soviet mission #3. I really need more tall art deco buildings, as well as more small stores or mixed-use ones, but these wil be good for all kinds of maps.

I tossed a few into existing skirmish maps to make them a little different. You may notice the scale on these varies quite a bit, and the reasoning is that some neighbourhoods will cluster one scale or another, making them look more consistent, without worrying about the entire map being the same.

When I really start work on Soviet mission #4, I'll have to have some of those brutalist housing blocks ready, so as I make these buildings, I'm keeping the shape in mind for recycling designs.
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jul 05, 2020 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

On a roll...


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jul 08, 2020 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still going... #Tongue


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jul 12, 2020 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

...and going and going...


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jul 15, 2020 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

The neo-goths are coming!


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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat Jul 18, 2020 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I remember seeing a civilian structure photoshop pack that included boards, sandbags etc but don't recall where I got it, is it here in PPM?

BTW keep it up with the civvie buildings! I will be starting soon too Smile

Have you looked into importing RA3 and CNC3 buildings? Some civilian structures look quite good and fit the RA2 era.
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jul 18, 2020 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I do recall looking through them and making some notes about which are worth using, but just as a starting point. I know others have converted them en masse for use in their mods, and I'm not keen on making SE look like it was just ripped.

That said, my main beef with the designs is that for some reason they stretched them vertically, so everything looks fairly well proportioned except the doors and windows are twice as tall, making the floors taller. Chopping them down or splitting floors might work case by case, but even so the set lacks skyscrapers, which are my focus currently.


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jul 26, 2020 2:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Going live on Twitch shortly to play through Soviet missions #1-3...

twitch.tv/athse
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jul 26, 2020 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Soviet #1-3 total runtime 1.5hrs Smile




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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Aug 01, 2020 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm going to stream some Allied mission playthrough soon if anyone cares to see. Gotta verify I didn't break anything Smile
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Aug 10, 2020 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

working on Sov #4...  ramping up the difficulty like #3.

Still have some bugs in the end conditions, and all the buildings are just temporary until I make proper soviet block housing known as "stalinkas" and possibly some of the later types that were taller...


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Aug 10, 2020 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread




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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon May 31, 2021 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Geez, it's been almost a year since I made a voxel..

Working on Eastern Bloc models, Skoda, Yugo, Trabant...


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jun 01, 2021 4:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Couple more fancy ones...


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G-E
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Joined: 09 Feb 2015

PostPosted: Sun Oct 17, 2021 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Besides a few new additions, I decided to make variations of older voxels. It feels like the voxels are easier to make than all the code copying hah!


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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Nov 02, 2021 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh very nice combat voxels
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Nov 10, 2021 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Because who doesn't love them.... going on 281 civilian voxels Smile


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Apr 03, 2022 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stuff and Things(tm)


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Apr 03, 2022 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Conted.


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G-E
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Joined: 09 Feb 2015

PostPosted: Sat Apr 30, 2022 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've been a little scattered in my efforts, some voxels, some buildings, some scripting, now more smudges!


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun May 08, 2022 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finally got around to making a better V3 vehicle, something that doesn't look woefully undersized.

Rejiggled a few other units, camo/detailing...


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed May 18, 2022 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

WINTER came!


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G-E
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Joined: 09 Feb 2015

PostPosted: Wed May 25, 2022 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

ROOOOOOOOOADS.

The two-lane streets are just placeholder art.


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu May 26, 2022 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

More terrible twos...


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon May 30, 2022 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Angles...


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McPwny
Shrapnel Sniper


Joined: 29 Jan 2018

PostPosted: Mon Jun 06, 2022 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

pretty neat
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jun 08, 2022 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I have been slowing down, as I've had to reshuffle tons of tiles and finished almost all the intersection types, leaving the various curves to last... the planning is taking as long as the art.
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McPwny
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Joined: 29 Jan 2018

PostPosted: Wed Jun 08, 2022 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

in my experience it helps to separate the tiletypes into subfolders to avoid the dreaded tiletype soup + makes updating
the mix and .ini more straightforward
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G-E
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Joined: 09 Feb 2015

PostPosted: Thu Jun 09, 2022 5:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I do that too, but after I decided I'm only allocating 2 tilesets (2x99) per 4-lane avenue and 2 tilesets for the 2-lane streets, rather than WW's method of splitting into 4-5 smaller ones, I had to come up with new ordering paradigms. Currently it looks like I'll have no more than 30 spare tile slots among the avenues, and even less in the street tilesets.

The thing is, depending how thorough I end up being when it's all complete, I could make other variations that I currently don't feel are important, which could require re-shuffling the orders again.


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McPwny
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PostPosted: Thu Jun 09, 2022 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

it will all be worth it when your fa2 interface is actually nice and doesnt have infinity tilesets dedicated to three tiles each.
cool roundabouts btw
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G-E
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Joined: 09 Feb 2015

PostPosted: Wed Jun 29, 2022 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Someone had a great idea that it seems everyone overlooked...

Snowy decorative civilian cars?


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G-E
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Joined: 09 Feb 2015

PostPosted: Sat Sep 10, 2022 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

From test map to full featured map...


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G-E
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Joined: 09 Feb 2015

PostPosted: Sat Sep 10, 2022 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Also made some new deathmatch maps modified from existing ones.


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G-E
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Joined: 09 Feb 2015

PostPosted: Sun Sep 18, 2022 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

New snapshot is up with a new map: A Nice Place. It's designed for 2v2 or 1v2 as the enemies will end up on the far side in such configuration. I rather like it.


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G-E
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Joined: 09 Feb 2015

PostPosted: Fri Sep 23, 2022 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Around 300 civilian vehicles later...


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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Sep 24, 2022 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's Mod not MOD. Mod is not an acronym.
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Sep 24, 2022 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I reject your reality and substitute my own!
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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Sun Sep 25, 2022 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Spoken like a true conspiracy theorist...
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Sep 25, 2022 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

You must be a coincidence theorist I take it?
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 25, 2022 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please, shall we keep this topic focused on Scorched Earth?

I like the vehicles. If there is something that could be improved are the normals at the front of some of the bigger trucks (there are three big trucks, which are actually the same truck with different skins: one with a blue front followed by one with a green front and followed by one with a red one). I have a feeling some geometry deformations make the normals look odd on that screenshot, or it might be the strong contrast between the black and white voxels there which may look weird. I am not sure. If it is the first situation, it might be over-detailed and if it is the second case, all you need is to change the colors to reduce the contrast.


The maps are nice. Some of the green fields would look better if you add different types of grounds in maps like A Nice Place, The Gore and Sudden Death.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Sep 25, 2022 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

What you're seeing is a checkerboard. It does look a little noisy at some angles, but also never looks like a solid mass either.


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