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Scorched Earth MOD by G-E
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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon May 18, 2020 9:08 am    Post subject: Reply with quote

So I have Twitch saving streams, quality seems good, only had a couple instances where I had settings wrong like turning off video #Tongue

See: https://twitch.tv/athse/videos


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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jun 17, 2020 10:17 pm    Post subject: Reply with quote

I was all proud of myself for converting the Soviet mission 3 triggers and things to the new map in progress, and then I borked it without a clue how.


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jun 18, 2020 7:50 am    Post subject: Reply with quote

lovely terrain.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jun 24, 2020 6:19 pm    Post subject: Reply with quote

Working on Soviet civilian stuff for Vladivostok Smile


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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Jun 29, 2020 8:54 pm    Post subject: Reply with quote

Working hard or hardly working...


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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jul 01, 2020 2:41 pm    Post subject: Reply with quote

We neeeeed moooorrrrrrrrrre!


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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Wed Jul 01, 2020 3:02 pm    Post subject: Reply with quote

Some shadows are showing a vertical line gap.

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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jul 01, 2020 8:22 pm    Post subject: Reply with quote

Yea the redraw cycle when you garrison sometimes does that, the shadows fix when you scroll away and back. Not much I can do....?
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BySc
Cyborg Cannon


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Wed Jul 01, 2020 9:29 pm    Post subject: Reply with quote

Looks so cool, I loved. Nice work.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jul 01, 2020 11:07 pm    Post subject: Reply with quote

Thanks, I'm still a long way from filling up NYC, ie. Soviet mission #3. I really need more tall art deco buildings, as well as more small stores or mixed-use ones, but these wil be good for all kinds of maps.

I tossed a few into existing skirmish maps to make them a little different. You may notice the scale on these varies quite a bit, and the reasoning is that some neighbourhoods will cluster one scale or another, making them look more consistent, without worrying about the entire map being the same.

When I really start work on Soviet mission #4, I'll have to have some of those brutalist housing blocks ready, so as I make these buildings, I'm keeping the shape in mind for recycling designs.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Jul 05, 2020 5:12 am    Post subject: Reply with quote

On a roll...


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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jul 08, 2020 5:01 pm    Post subject: Reply with quote

Still going... #Tongue


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G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Jul 12, 2020 12:43 am    Post subject: Reply with quote

...and going and going...


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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jul 15, 2020 3:41 am    Post subject: Reply with quote

The neo-goths are coming!


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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sat Jul 18, 2020 1:49 am    Post subject: Reply with quote

I remember seeing a civilian structure photoshop pack that included boards, sandbags etc but don't recall where I got it, is it here in PPM?

BTW keep it up with the civvie buildings! I will be starting soon too Smile

Have you looked into importing RA3 and CNC3 buildings? Some civilian structures look quite good and fit the RA2 era.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Jul 18, 2020 9:24 am    Post subject: Reply with quote

I do recall looking through them and making some notes about which are worth using, but just as a starting point. I know others have converted them en masse for use in their mods, and I'm not keen on making SE look like it was just ripped.

That said, my main beef with the designs is that for some reason they stretched them vertically, so everything looks fairly well proportioned except the doors and windows are twice as tall, making the floors taller. Chopping them down or splitting floors might work case by case, but even so the set lacks skyscrapers, which are my focus currently.


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G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Jul 26, 2020 2:59 am    Post subject: Reply with quote

Going live on Twitch shortly to play through Soviet missions #1-3...

twitch.tv/athse
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G-E
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Joined: 09 Feb 2015

PostPosted: Sun Jul 26, 2020 5:58 am    Post subject: Reply with quote

Soviet #1-3 total runtime 1.5hrs Smile




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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Aug 01, 2020 5:05 pm    Post subject: Reply with quote

I'm going to stream some Allied mission playthrough soon if anyone cares to see. Gotta verify I didn't break anything Smile
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G-E
General


Joined: 09 Feb 2015

PostPosted: Today, at 5:48 am    Post subject: Reply with quote

working on Sov #4...  ramping up the difficulty like #3.

Still have some bugs in the end conditions, and all the buildings are just temporary until I make proper soviet block housing known as "stalinkas" and possibly some of the later types that were taller...


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G-E
General


Joined: 09 Feb 2015

PostPosted: Today, at 7:14 am    Post subject: Reply with quote




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