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Scorched Earth MOD by G-E
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Oct 05, 2022 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Working on converting/reimagining some existing maps, if anyone has recommendations, I'm open...



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Overmind
Rocket Infantry


Joined: 05 May 2022

PostPosted: Sun Oct 09, 2022 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Given that there are many mods that added multiple structures to the original game, most original maps need extra build space for the main bases.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Oct 09, 2022 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed, many of the converted maps had the player locations expanded significantly to work well with the AI's building planning. Humans are far more creative in placement, so it's just the AI behaviour that needs attention.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Oct 27, 2022 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

The oldest voxel I've made for SE has been officially replaced, with fixed chemical spray anim too.



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Oct 31, 2022 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread




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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Feb 11, 2023 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Upping my rock game hah!



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Feb 14, 2023 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Doing more feature tiles...



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Feb 26, 2023 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

ChronoDivide's voxel rendering is like a cross between RA2 and OpenRA.



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Mar 12, 2023 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Working on more things.



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Mar 20, 2023 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

This was fun to make.



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Apr 03, 2023 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Doing the, you know, the thing.



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu May 25, 2023 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Back to doing trees... figure I'll bang out a dozen then move onto buildings.



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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu May 25, 2023 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking for a download Very Happy

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon May 29, 2023 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Moar.



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Jan 29, 2024 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Inching ever closer to an update after half a year...

Still too busy to really commit to getting the todo list items like buildings or roads that take a lot of time, so just squeezing in the occasional voxel, many of which are made easier by sharing much of the design of another already made.



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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Feb 01, 2024 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy Very Happy

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