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 Forum index » Modding Central » Public Project Announcements
Scorched Earth MOD by G-E
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Oct 05, 2022 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Working on converting/reimagining some existing maps, if anyone has recommendations, I'm open...


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Overmind
Grenadier


Joined: 05 May 2022

PostPosted: Sun Oct 09, 2022 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Given that there are many mods that added multiple structures to the original game, most original maps need extra build space for the main bases.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Oct 09, 2022 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed, many of the converted maps had the player locations expanded significantly to work well with the AI's building planning. Humans are far more creative in placement, so it's just the AI behaviour that needs attention.
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Oct 27, 2022 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

The oldest voxel I've made for SE has been officially replaced, with fixed chemical spray anim too.


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Oct 31, 2022 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread




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