:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sat May 30, 2020 3:23 am
All times are UTC + 0
 Forum index » Modding Central » Public Project Announcements
Scorched Earth MOD by G-E
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 6 of 17 [801 Posts] View previous topic :: View next topic
Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, ..., 15, 16, 17 Next
Author Message
HG_SCIPCION
Chem Warrior


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Jul 20, 2015 8:30 pm    Post subject: Reply with quote

woa... this is beautiful.... Wink
_________________
Global Crisis:
https://www.moddb.com/mods/global-crisis
____

Back to top
View user's profile Send private message Facebook Profile URL
badbully
Grenadier


Joined: 03 Jul 2015
Location: between heaven and hell "the healln point"

PostPosted: Wed Jul 22, 2015 11:23 am    Post subject: Reply with quote

Looks great this is an unique and awesome idea!
_________________

Back to top
View user's profile Send private message Send e-mail Visit poster's website
G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Jul 23, 2015 5:23 am    Post subject: Reply with quote

New sidewalks and driveways/laneways...


laneways.jpg
 Description:
 Filesize:  296.81 KB
 Viewed:  10389 Time(s)

laneways.jpg



Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Jul 23, 2015 8:24 pm    Post subject: Reply with quote

Some other uses of my "sidewalks" are for matching fence lines, this fixes one major irritation I've had with having to bleed ground under a wall/fence which is supposed to divide areas neatly. Now there's no bleeding Smile

Then there's the inner and outer corners allowing direction changes within half a cell, allowing for realistic foot paths that follow road features, or veer off into the bushes.


fence-edge.jpg
 Description:
 Filesize:  223.34 KB
 Viewed:  10350 Time(s)

fence-edge.jpg



variable-path.jpg
 Description:
 Filesize:  266.87 KB
 Viewed:  10350 Time(s)

variable-path.jpg



Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jul 24, 2015 9:53 am    Post subject: Reply with quote

Simple yet effective.
_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Fri Jul 24, 2015 1:32 pm    Post subject: Reply with quote

is this terain expansion anly for your mod or is it going to be public I really want this for my mod

Back to top
View user's profile Send private message Send e-mail
G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Jul 24, 2015 2:27 pm    Post subject: Reply with quote

Algerian Major wrote:
is this terain expansion anly for your mod or is it going to be public I really want this for my mod

I'll probably make it public eventually, much like TX2, but since it's focused on just urban, I could release it as UX. Along with maps I made for it, I could encourage others to make maps with it too, then we have some exchange possibilities...

For now, I'm still adding pieces and trying to figure out where to override junk tilesets, or should be in it's own. Likewise how to group the pieces, like do hybrid grass slope pieces go with hybrid grass cliffs or with other slope pieces? I must have moved, reordered, inserted tiles earlier into a set, renamed them, etc at least on 30 occasions since I started.

Lots more ideas to come, I have 4 pages of scribbles Smile

Back to top
View user's profile Send private message
Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Fri Jul 24, 2015 2:44 pm    Post subject: Reply with quote

Great really hope i can help with some ideas for example

a airport strip could be good for maps with airports on them

Back to top
View user's profile Send private message Send e-mail
G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Jul 26, 2015 4:02 am    Post subject: Reply with quote

Test map to showcase how pretty you can make it with sidewalks and driveways Smile


urb-test.jpg
 Description:
 Filesize:  413.91 KB
 Viewed:  10249 Time(s)

urb-test.jpg



Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jul 26, 2015 9:48 am    Post subject: Reply with quote

This looks like RA2 meets SimCity4 #Tongue

Back to top
View user's profile Send private message Send e-mail Skype Account
deathreaperz
Commander


Joined: 20 May 2013
Location: Creativity Corp, ID Division

PostPosted: Sun Jul 26, 2015 10:54 am    Post subject: Reply with quote

Dutchygamer wrote:
This looks like RA2 meets SimCity4 #Tongue

_________________
Quote:
Humans were born for two things,
to pray and be productive.


Back to top
View user's profile Send private message
Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jul 26, 2015 1:41 pm    Post subject: Reply with quote

Dutchygamer wrote:
This looks like RA2 meets SimCity4 #Tongue

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Jul 26, 2015 5:00 pm    Post subject: Reply with quote

You just jelly...
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sun Jul 26, 2015 8:20 pm    Post subject: Reply with quote

'Nother terrain expansion Very Happy
_________________
Call me "Victor" if you find it anoying to type my account name #Tongue.

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Jul 27, 2015 2:09 am    Post subject: Reply with quote

How about a highway that isn't really a "high" way? Smile


sunkenroad.jpg
 Description:
 Filesize:  176.06 KB
 Viewed:  10151 Time(s)

sunkenroad.jpg



Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Jul 27, 2015 2:48 am    Post subject: Reply with quote

I have never thought of that  Surprised , tho in all seriousness are you considering releasing these wonderful terrain stuff ? man I really want to use them in my Ra2/Yr campgin remake.
_________________
Call me "Victor" if you find it anoying to type my account name #Tongue.

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Jul 27, 2015 2:59 am    Post subject: Reply with quote

Like I say eventually haha Smile

At least you can see I'm making good progress...
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Mon Jul 27, 2015 7:39 am    Post subject: Reply with quote

This is really awesome. Like some people have said, I see it more as a TE now than an actual mod. Or a TE with mod content.
_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jul 27, 2015 7:56 am    Post subject: Reply with quote

Tiles with veritable heights need an unpassable row of cells along the edges, otherwise units will have pathfinding issues. That layout doesn't look like it has any tho?
_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
deathreaperz
Commander


Joined: 20 May 2013
Location: Creativity Corp, ID Division

PostPosted: Mon Jul 27, 2015 8:06 am    Post subject: Reply with quote

G-E is  like Westwood's hope on balancing RA2YR Smile
_________________
Quote:
Humans were born for two things,
to pray and be productive.


Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Jul 27, 2015 8:37 am    Post subject: Reply with quote

Mig Eater wrote:
Tiles with veritable heights need an unpassable row of cells along the edges, otherwise units will have pathfinding issues. That layout doesn't look like it has any tho?

Going to make railings, but first things first Smile

Also have to make above ground slope entrances for those recessed roads, so they can carve through a hill...

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Jul 27, 2015 8:27 pm    Post subject: Reply with quote

Rolling hills are no match for dynamite!


hillcut.jpg
 Description:
 Filesize:  101.71 KB
 Viewed:  10069 Time(s)

hillcut.jpg



Back to top
View user's profile Send private message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Mon Jul 27, 2015 8:30 pm    Post subject: Reply with quote

Great!
I think you should include tunnels in your mod. The terrain looks like they'd fit in.
_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Jul 27, 2015 11:15 pm    Post subject: Reply with quote

Expressway conversion pieces...


express.jpg
 Description:
 Filesize:  101.62 KB
 Viewed:  10056 Time(s)

express.jpg



Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Jul 28, 2015 12:27 am    Post subject: Reply with quote

I belatedly realized you can make rather nice 1-cell parking space sized lots with the driveway/laneway tile set Smile


windyparking.jpg
 Description:
 Filesize:  144.33 KB
 Viewed:  10044 Time(s)

windyparking.jpg



1cellparking.jpg
 Description:
 Filesize:  322.93 KB
 Viewed:  10045 Time(s)

1cellparking.jpg



Back to top
View user's profile Send private message
Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Jul 28, 2015 10:21 pm    Post subject: Reply with quote

I love it
_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Exley
Commander


Joined: 09 May 2011
Location: X-Files

PostPosted: Wed Jul 29, 2015 12:52 am    Post subject: Reply with quote

if WS put such things into a game...
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jul 29, 2015 1:39 am    Post subject: Reply with quote

Dunno what I did but my map crashes when I load it now...  bahhhhh!

I even removed some buildings/features...


thumb_Royal Hamlet.jpg
 Description:
 Filesize:  123.76 KB
 Viewed:  9984 Time(s)

thumb_Royal Hamlet.jpg



Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jul 29, 2015 10:25 am    Post subject: Reply with quote

It appears I hit a brick wall regarding new tilesets... if I use anything in the 117th, it crashes. I imagine this isn't the case for YR, or at least not for the new theaters added, but RA2 is unhappy.

I moved the tiles I thought were the offenders to lower rubble sets, and everything worked fine there, yet even with just a few remaining innocuous tiles in the last tileset caused crashes. I now have to embark on rejigging my entire tileset lineup to merge some, and re-distribute many of my others into the lower sets, overriding WW tiles. Lucky I only made 1 map with the new stuff or this would really suck...

Now I know many tilesets are unused with TilesInSet=0 set, though 117 seem like an odd place to break.
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Jul 30, 2015 8:17 am    Post subject: Reply with quote

When you're just not sure where you want to go, go in a circle...


comingandgoing.jpg
 Description:
 Filesize:  246.15 KB
 Viewed:  9930 Time(s)

comingandgoing.jpg



Back to top
View user's profile Send private message
Exley
Commander


Joined: 09 May 2011
Location: X-Files

PostPosted: Thu Jul 30, 2015 10:13 am    Post subject: Reply with quote

you're obsessed with roads #Tongue
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
HG_SCIPCION
Chem Warrior


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Jul 30, 2015 9:09 pm    Post subject: Reply with quote

oh no, similar...  #Mad

awesome work Paul *-*  Shocked


wwww2.png
 Description:
 Filesize:  624.08 KB
 Viewed:  9867 Time(s)

wwww2.png



_________________
Global Crisis:
https://www.moddb.com/mods/global-crisis
____

Back to top
View user's profile Send private message Facebook Profile URL
G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Jul 30, 2015 9:24 pm    Post subject: Reply with quote

Exley wrote:
you're obsessed with roads #Tongue

I've been told by many people that we need roundabouts, but I couldn't figure out how to make it look decent with small roads, and the large roads had their complications. Once I abandoned the idea of a perfect circle, the offset entry made a lot of sense...

The center is just over 2x2, so the Space Needle or any other decorative piece will work. Here too I toyed with making it grass or some other concrete style, but just made the most sense with clear pavers.

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Jul 31, 2015 6:36 am    Post subject: Reply with quote

Gripped with a lot of decisions and mulling over a lot of my theater shufflings, I decided to take a break...

I made some almond trees!


almonds.jpg
 Description:
 Filesize:  96.57 KB
 Viewed:  9836 Time(s)

almonds.jpg



Back to top
View user's profile Send private message
Exley
Commander


Joined: 09 May 2011
Location: X-Files

PostPosted: Fri Jul 31, 2015 8:22 am    Post subject: Reply with quote

now that is a nice refresh !

why don't you try making volcano Smile
or something special Very Happy
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Fri Jul 31, 2015 8:39 am    Post subject: Reply with quote

G-E wrote:

The center is just over 2x2, so the Space Needle or any other decorative piece will work. Here too I toyed with making it grass or some other concrete style, but just made the most sense with clear pavers.

In my opinion what would make the most sence is a ring of grass/plants with a small outer pavement ring. Or some special round grass tile one can place on top so it looks that way. I have never seen a roundabout that large without any vegetation in the center! (But that might just be the country I live in).

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Jul 31, 2015 9:59 am    Post subject: Reply with quote

Agent Z wrote:
G-E wrote:

The center is just over 2x2, so the Space Needle or any other decorative piece will work. Here too I toyed with making it grass or some other concrete style, but just made the most sense with clear pavers.

In my opinion what would make the most sence is a ring of grass/plants with a small outer pavement ring. Or some special round grass tile one can place on top so it looks that way. I have never seen a roundabout that large without any vegetation in the center! (But that might just be the country I live in).

This could be done with a 2x2 or 4x4 building, and the rubble state could have concrete and soil splattered around. 2x2 would be perfect for leaving a walkway around the periphery, 4x4 could be made to cover the entire concrete area.

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Aug 01, 2015 1:09 am    Post subject: Reply with quote

Almost done adding my chunky wall for the higways...


impassable.jpg
 Description:
 Filesize:  361.78 KB
 Viewed:  9762 Time(s)

impassable.jpg



Back to top
View user's profile Send private message
Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Sat Aug 01, 2015 1:35 am    Post subject: Reply with quote

If that is a civ wall I want to see what you do to the actual soviet, allies, and yuri walls.

Last edited by Isaac_The_Madd on Sat Aug 01, 2015 1:47 pm; edited 2 times in total

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Aug 01, 2015 3:08 am    Post subject: Reply with quote

It's actually a fake wall... it's terrain... to block pathfinding.
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Aug 01, 2015 5:52 am    Post subject: Reply with quote


_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

Back to top
View user's profile Send private message Visit poster's website YouTube User URL Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Aug 01, 2015 6:00 am    Post subject: Reply with quote

Imagine the possibility or making a Marble-Madness or Pac-man type map! #Tongue
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Exley
Commander


Joined: 09 May 2011
Location: X-Files

PostPosted: Sat Aug 01, 2015 7:35 am    Post subject: Reply with quote

why not simcity #Tongue
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Aug 02, 2015 4:00 pm    Post subject: Reply with quote

Remastered the map after messing up about half the tiles on it hah!

The trees in their planters look pretty snazzy, as do proper driveways for houses.


residences.jpg
 Description:
 Filesize:  581.67 KB
 Viewed:  9640 Time(s)

residences.jpg



hamletdecor.jpg
 Description:
 Filesize:  443.62 KB
 Viewed:  9640 Time(s)

hamletdecor.jpg



Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Aug 03, 2015 11:21 am    Post subject: Reply with quote

Rivers of Gold map with the elevation I had planned for it Smile

Updated Fast Lanes map with my new paths for parking lots, rearranged stuff...


thumb_Fast Lanes.jpg
 Description:
 Filesize:  224.94 KB
 Viewed:  9579 Time(s)

thumb_Fast Lanes.jpg



rog.jpg
 Description:
 Filesize:  338.71 KB
 Viewed:  9581 Time(s)

rog.jpg



Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Mon Aug 03, 2015 11:40 am    Post subject: Reply with quote

Your work is really nice, keep it up.

Back to top
View user's profile Send private message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Aug 04, 2015 4:35 pm    Post subject: Reply with quote

I love Rivers of Gold. It has so much space. Sure, that takes away some interactivity/detail, but I like maps with lots of open areas for building and non-chokepoint-ish battles. Most of the vanilla maps aren't good at that.

Do you have any idea how the AI would react if there were no land connections at all?
_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Aug 04, 2015 6:58 pm    Post subject: Reply with quote

Millennium wrote:
I love Rivers of Gold. It has so much space. Sure, that takes away some interactivity/detail, but I like maps with lots of open areas for building and non-chokepoint-ish battles. Most of the vanilla maps aren't good at that.

Do you have any idea how the AI would react if there were no land connections at all?

That's a silly question haha #Tongue

The AI would still build some land teams, but would quickly switch to regularly send air units at you. What would you do if there was no land connection and you couldn't build naval yards?

I have a lot of maps that are more open, some that actually make defending any given area harder than just an open map, this isn't one of them. Everyone has quite a bit of space, with choke points between regions, and makes it difficult to expand with uneven terrain outside of the starting areas. Unless you go on a campaign of destroying the forest around you...


g-wagen.gif
 Description:
 Filesize:  181.02 KB
 Viewed:  9496 Time(s)

g-wagen.gif



Back to top
View user's profile Send private message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Aug 04, 2015 9:10 pm    Post subject: Reply with quote

Well, that's what I would do... but the RA2 AI isn't famous for being the brightest kid on the block, so I'm not sure what it'd do if it realizes that it has to cross water, but can't get a transport built.

The map reminds me of an AoE mission map called... the Year of the Three Emperors? Four Emperors? I don't remember...
_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Aug 05, 2015 12:30 pm    Post subject: Reply with quote

Decided to upload full renders of these two for you guys to examine the details Smile

http://aproposer.net/FastLanes.jpg

http://aproposer.net/RoyalHamlet.jpg

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 6 of 17 [801 Posts] Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, ..., 15, 16, 17 Next
View previous topic :: View next topic
 Forum index » Modding Central » Public Project Announcements
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.7437s ][ Queries: 31 (0.0891s) ][ Debug on ]