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Trouble With Hunter Seeker SW
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Lazer
Vehicle Driver


Joined: 19 Jan 2015

PostPosted: Fri Feb 20, 2015 2:40 pm    Post subject:  Trouble With Hunter Seeker SW Reply with quote  Mark this post and the followings unread

So I tried making my first new Super Weapon for a new team, and I've run into some trouble. Just can't get the HunterSeeker to work. I put it so each use costs $500 and the money never even gets subtracted. I haven't seen any example code for this so It was all guess work and looking at the documentation.

The Super Weapon:
Code:

[HunterSeekerLauncher]
UIName=HUNTERSEEKERLAUNCHER
Name=Humper Seeker Launcher
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=HunterSeeker
Action=Custom
;SidebarPCX=
FlashSidebarTabFrames=120
ShowTimer=no
DisableableFromShell=no
SW.AITargeting=HunterSeeker
Money.Amount=-500
HunterSeeker.Buildings=YPWR
HunterSeeker.Type=Seeker
HunterSeeker.RandomOnly=no
SW.MaxCount=1
EVA.Detected=none
EVA.Ready=none
EVA.Activated=none
EVA.Impatient=none
EVA.InsufficientFunds=none
EVA.SelectTarget=none


For the vehicle I copied the allied Orca plane and got rid of a few things:

Code:

[Seeker]
UIName=Name:Seeker
Name=Hunter Seeker
Image=FALC
Prerequisite=RADAR
Primary=Maverick
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=no
MoveToShroud=yes
Speed=14
;PitchSpeed=0.9
;PitchAngle=0

PitchSpeed=1.1
PitchAngle=0
OmniFire=yes

Owner=British,French,Germans,Americans
ForbiddenHouses=Alliance

Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff   ;Taking off
AuxSound2=IntruderLanding   ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MaverickE
PreventAttackMove=yes
HunterSeeker=yes
HunterSeekerDetonateProximity=150
HunterSeekerDescendProximity=700
HunterSeekerAscentSpeed=40
HunterSeekerDescentSpeed=50
HunterSeekerEmergeSpeed=6
HSBuilding=YPWR


In the new teams "Sides" I put:
Code:

HunterSeeker=Seeker


Would anyone mind helping me out?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Feb 20, 2015 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is the HunterSeeker a vehicle? I'd check debug.log, there must be a message within it when it should have been launched telling you the cause if you enable it with -log.

_________________
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=======================
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=======================
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Lazer
Vehicle Driver


Joined: 19 Jan 2015

PostPosted: Fri Feb 20, 2015 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Is the HunterSeeker a vehicle? I'd check debug.log, there must be a message within it when it should have been launched telling you the cause if you enable it with -log.


I put the "Seeker" unit under "Aircraft Type List", is it supposed to be under "Vehicletypes"? I assumed because the Documentation said it needed a Fly locomotor that it should be there. I'll fix that and see what happens.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Feb 20, 2015 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's supposed to be VehicleType like Tiberian Sun. The locomotor is not locked as such.

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Lazer
Vehicle Driver


Joined: 19 Jan 2015

PostPosted: Fri Feb 20, 2015 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

The first line in the documents says it's a VehicleType, not sure how I missed that. Thanks a lot guys, working fine now.

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