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E.F.F. Command Centre
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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Sat Feb 21, 2015 12:38 am    Post subject:  E.F.F. Command Centre Reply with quote  Mark this post and the followings unread

Well, just back from online gaming and studying, then I decided to make a building during spare time. Hope I have enough time to make a full set building of Earth Federation Force~

Most parts of this building are from the design of the Australian base in Gundam 0083, and some are from Gundam 08th MS Team, just mashed them up lol.

I still hate making 3D-->2D-->SHP, just too complex..



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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Sat Feb 21, 2015 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Ohhh! This must be why Zeon is Exhausted, they have no buildings

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Sat Feb 21, 2015 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Zengar_Zombolt wrote:
Ohhh! This must be why Zeon is Exhausted, they have no buildings


LOL, Zeon style building maybe hard to make, cuz they always hide inside mountain or underground  Laughing

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Feb 22, 2015 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like it could do with a lot higher contrast.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Feb 22, 2015 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad IMO simple model+simple texture color control quit balance. only problem is seem like you render with "area" not "catmul-rom" which make youre sprite blur.

base from their MS and vehicles design Zeon architecture should be green and curve compare to federation.

[while Important building or unit may use red color :p ]

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Sun Feb 22, 2015 12:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the general design really because of what you based it on, but some angles seem oddly shifted (I know that it can't be if you made it from 3D, but it still SEEMS so for some reason) and the windows could do with better texture.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Sun Feb 22, 2015 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do remember the Zabi's house/Zeon GHQ in MSG being some pointy "legion of evil" looking building

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Sun Feb 22, 2015 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Looks like it could do with a lot higher contrast.


Yeah I have long time haven't touched 3DSMAX so almost forgot everything lol~

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Sun Feb 22, 2015 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Millennium wrote:
I like the general design really because of what you based it on, but some angles seem oddly shifted (I know that it can't be if you made it from 3D, but it still SEEMS so for some reason) and the windows could do with better texture.


Yes, because my skill is not very good lol, anyway thanks for recommendation, I'll have to practise a lot~

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Tue Feb 24, 2015 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I kinda fixed the light but still kinda low contrast...hmmm
And finally I can make In-Game picture T.T...



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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Tue Feb 24, 2015 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't think that the issue is contrast in and of itself, but rather a lack of self shading. Is that maybe disabled in your renderer? I only see cast shadows.

Notice how in yours the SW and SE facings seem to have the same light? I artificially darkened the SE facings in the attached image to give you a look at what I mean, gives it more dimensionality and contrast. The cast shadows got darkened a little as well, to prevent the two from conflicting.

Hope this was helpful, good luck!



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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Feb 24, 2015 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

look good ingame now wait to see gundam in action. :p

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Wed Feb 25, 2015 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Droke wrote:
I don't think that the issue is contrast in and of itself, but rather a lack of self shading. Is that maybe disabled in your renderer? I only see cast shadows.

Notice how in yours the SW and SE facings seem to have the same light? I artificially darkened the SE facings in the attached image to give you a look at what I mean, gives it more dimensionality and contrast. The cast shadows got darkened a little as well, to prevent the two from conflicting.

Hope this was helpful, good luck!


Oh, Thanks! What I used is the sun light, 2 of them. Maybe it is the reason that both SW and SE has same level of brightness.

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