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combine shadow?
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Feb 24, 2015 11:15 am    Post subject:  combine shadow? Reply with quote  Mark this post and the followings unread

i wonder did SHP builder have "combine shadow" option to allow me combine shadow to main sprite in same frame?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Feb 24, 2015 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, i don't think it has that.
But i think XCC Mixer has it.

_________________
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Feb 24, 2015 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes mostly i combine with XCC mixer only problem is it work only with SHP(TS) while can't work with TD/Ra1 shp force me to convert my shp so many time if i want to use for those game. and some time make me confuse.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Feb 25, 2015 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

What needs to be converted? What are you guys talking about?

Tools->Misc->Convert shadows RA2-TS replaces shadow frame 1 to nonshadow 12 and vice versa - is that what you need?

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 25, 2015 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, that's not what he wants.

In TD and RA1, there were no separate shadow frames.
Shadows and image are in the same frame.
So the question is, If a function exists, to combine the image and corresponding shadow frame into one frame.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Feb 25, 2015 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the shadow frame has color 1 then that script does that indeed. (shadow frames end up being empty). But try it out and tell explain me the difference, because I still don't see.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 25, 2015 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a color replace, not a frame merge.
Lin Kuei Ominae wrote:
In TD and RA1, there were no separate shadow frames.
Shadows and image are in the same frame.

take an SHP with
frame 1 having some colored pixel
frame 2 having some shadow pixel
result has to be
1 frame with colored pixel AND shadow pixel. the colored frame drawn over the shadow frame.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Feb 25, 2015 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, then tell me the difference between what you talk about and what I show in this post. Because my mind is so thick.



mergeshadows.png
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mergeshadows.png



_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Feb 25, 2015 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion is correct, that function CAN be abused to do the job as IT IS NOT just a color replace but it also copies the index 1 shadow content into basic frames as index 12.

I've devised a edited pal to make this more convenient for HM to use this trick.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 25, 2015 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh ok.
Just tested it and i didn't noticed the black shadows on the black transparent background.
Yes, that function can be then indeed used to merge the shadows into the normal frames.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Feb 25, 2015 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok thank you everyone now my problem solve. Smile

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