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Stupid light tank...
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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Sun Feb 01, 2004 1:44 am    Post subject:  Stupid light tank... Reply with quote  Mark this post and the followings unread

#Mad
I'm having problems with a unit i added, but i haven't had problems with it till today.Every time i build it or start with it in skirmish, i get the internal error, go contact westwood, bla bla bla message. I have no idea what the heck is wrong with it!
Please help if you can.
here's the coding in the firestrm.ini (i did add it to the list already)

Code:

[1TNK]
Name=Light Tank
Prerquisite=NODFACTORY
Primary=75mm
Strength=180
Armor=light
Catagory=AFV
Turret=yes
IsTilter=yes
TechLevel=4
Sight=5
Speed=8
CrateGoodie=yes
Owner=Nod
AllowedToStartInMultiplayer=yes
Points=40
Cost=750
ROT=7
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
ZFudgeColumn=8
ZFudgeTunnel=13


Here's what i had in the artfs.ini:

Code:

[1TNK]
Cameo=1tnkcameo
TurretOffset=0
Voxel=yes
Remapable=yes
PrimaryFireFLH=-90,0,100
PBarrelLength=192

again, i have no idea what is wrong with it, so please help if you can...
P.S. i have the strangest feeling it's something very stupid that i did...

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Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname -

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Feb 01, 2004 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

post the code of the weapon... as it's also suspect (75mm)

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Sun Feb 01, 2004 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

i used the one already in TS, but here we go...
Code:

; small anti-armor cannon
[75mm]
Damage=35
ROF=40
Range=6
Projectile=Cannon
Speed=40
Warhead=AP
Anim=GUNFIRE
Bright=yes

i haven't transfered that to the firetrm.ini yet tho, seeing that it was already in the rules.ini by default...

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Sun Feb 01, 2004 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

You mispelled Prerequisite and Category. Doubt that's your problem but thought you'd like to know.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Feb 01, 2004 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I think units NEED a category so it could be a problem, seeing as the rest seems ok.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sun Feb 01, 2004 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, your code errors are mainly spelling, perhaps I'll take a more in-depth look when I have more time.

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Mon Feb 02, 2004 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

whatever i did, i fixed it
thanks everybody Very Happy

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