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G-E's soviet airbase...
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Mar 09, 2015 5:58 am    Post subject:  G-E's soviet airbase...
Subject description: I decided I need more landing spots :\
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Contains a buildup, snow/generic theater imagery, a rotating radar dish, all the various damage/fire positions...

I did this eons ago and I never figured out the zadjust values for a reverse bib (left facing) where either units wouldn't be drawn overtop of the building when passing behind, or there would be a horizontal cut through it as the bib made it transparent. As such the bib is a full size image of the building.

I have decided I need 6 landing spots on the soviet side, and 8 for the allied airbase, if anyone has any artwork they can donate for my needs I'd appreciated it (even if it's unfinished, I can work backwards to make a buildup etc)



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Mar 09, 2015 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

BTW there's no building shadow, but it's low profile and never bothered me visually.

INI code included in zip..

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Mar 09, 2015 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

It has no shadow and it's kind of weird to have smoke stacks on an airfield, but otherwise it's pretty cool.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Mar 09, 2015 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

They need a machine shop to make parts, don't they? I wasn't thinking too specifically about that, but it did seem silly that the allied airbases have no "factory" element to them...

It's almost like the allies just put in a request and get shipped an airplane haha Smile

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Mar 09, 2015 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well war factories aside, I figured that's how they get the aircraft.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 09, 2015 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can add smokestacks, but then please not right in the way of the runway! It makes it very unrealistic to have such high obstacles in the way of landing and starting aircraft.

You should mirror the building part and put it to northwest side (see attached sketch)
The dimensions of the huge smokestacks are also too high compared to the small factory part.

The texture on the runway looks a tad too clean. Some small darker/brighter stripes showing the heavy used areas in the middle part would be nice.

The damage frames could show some scorch marks and also the main building could be a bit more damaged.

Other than that it's not bad and fits styling wise quite good to RA2.

Was this a copy & paste work or a render of a 3d model?



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Millennium
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Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Mar 10, 2015 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd make the smokestacks radically smaller. Also the colors of the runway markings just seem off... have you tried white or dull grey yet? That neon yellow just seems so scifi-like and not soviet-ish.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Mar 10, 2015 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

LKO: All cut&paste or photoshop... I'm good with an airbrush Smile

Again I didn't do toooo much work on the damaged images, with the fire and smoke bellowing out, it works well...

I do agree the runway should go the other way for this particular image, and if I do remake this for my purposes, expanding the docks to 6, it will likely have a dedicated runway not part of the docking area.

I wasn't quite sure if I was going to make a separate "expansion" airfield/runway to dock more aircraft without requiring an additional "factory", and therefore the AI would also build it...  

BTW I did have crosses for the landing spots at first, similar to the allied one, but then I made it into more like a driveway, I don't remember my exact reasoning.

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