:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Wed Dec 01, 2021 10:20 am
All times are UTC + 0
 Forum index » Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
How I make RA2 cameos...
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Mar 16, 2015 9:20 pm    Post subject:  How I make RA2 cameos...
Subject description: ...from random images mashed and modified
Reply with quote  Mark this post and the followings unread

1. Make a unit
2. Find a nice background that suits your mod/style or variety you're after
3. Find a vehicle with some attributes like overall shape that you could modify
4. Do some c&p, spray, texture and whatnot while it's still "large"
4b. Make sure to add highlights at this point to create extra contrast (shrinking involves blending)
5. Shrink to cameo dimensions 60x41 (7px height added after by the title)
6. Observe zoomed out, add some highlights, accents, unsharp mask as needed etc.
7. Replace the RGB with the cameo palette, fix any weird speckling
8. Save as cameo with XCC mixer or import to SHP Builder
9. Voila!

Addendum: In some cases, scaling down your source image from very large (1000+ pixels wide) to approx 300 pixels wide as a first stage, will help clarify what details are being preserved/lost, and thus give additional opportunity to enhance before final shrinking to cameo size.


source-vx.jpg
 Description:
 Filesize:  49.17 KB
 Viewed:  6428 Time(s)

source-vx.jpg



source-bg.jpg
 Description:
 Filesize:  68.69 KB
 Viewed:  6428 Time(s)

source-bg.jpg



source-obj.jpg
 Description:
 Filesize:  48.13 KB
 Viewed:  6428 Time(s)

source-obj.jpg



source-mu.jpg
 Description:
 Filesize:  88.11 KB
 Viewed:  6428 Time(s)

source-mu.jpg



source-cm.jpg
 Description:
 Filesize:  2.72 KB
 Viewed:  6428 Time(s)

source-cm.jpg



Last edited by G-E on Sat Sep 07, 2019 3:59 pm; edited 2 times in total

Back to top
View user's profile Send private message
user
Vehicle Drone


Joined: 14 Oct 2015

PostPosted: Wed Apr 03, 2019 2:31 am    Post subject: request Reply with quote  Mark this post and the followings unread

do you have some videos for this tutorial?  Smile

Back to top
View user's profile Send private message
PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Apr 03, 2019 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

It deserves a video of course, that's for any new beginner.
_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message ModDB Profile ID Skype Account
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Oct 16, 2021 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I did another interesting cameo mashup.

In this case I found a vehicle similar to my voxel, but with a clunky gigantic gun. I chopped off part of the gun, shrank it horizontally and set it aside. I then tweaked the truck bed to give it a nice edge, shortened the storage boxes near the front, and removed the hydraulic stands at the rear. Once the shape and some contrast was fixed, the gun was re-added, with some panels and gaps filled in.

Next was to chop in the sky, a fairly easy masking job, while the gun was floating in another layer. The ground was also similarly covered, but not completely, a shrunken desert sand image was overlaid at 50% opacity. The shadows has to be merged, and various edge details had to be made clearer or re-drawn.

Lastly the whole image was reduced to cameo size, with no intermediate shrink, since the source image was already below 600px wide. After shrinking, Unsharp Mask filter was applied to give it a little more pop. The contoured glass button effect was added manually with pencil and line tool


guntruck.jpg
 Description:
 Filesize:  7.3 KB
 Viewed:  344 Time(s)

guntruck.jpg



atmos_2000.jpg
 Description:
 Filesize:  88.12 KB
 Viewed:  344 Time(s)

atmos_2000.jpg



sky.jpg
 Description:
 Filesize:  57.15 KB
 Viewed:  344 Time(s)

sky.jpg



artillery mockup.png
 Description:
 Filesize:  288.11 KB
 Viewed:  344 Time(s)

artillery mockup.png



guntrk.png
 Description:
 Filesize:  7.79 KB
 Viewed:  344 Time(s)

guntrk.png



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 Forum index » Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1819s ][ Queries: 23 (0.0154s) ][ Debug on ]