Posted: Fri Mar 20, 2015 8:31 am Post subject:
[Infantry SHP]Youmu Konpaku
I made this just out of boredom.
Since there's no place for an Touhou character in EASB Hour, I decide to post it here. (There is no place for it in any other YR mod anyway...)
If someone should be ever using this, remember to credit me. (Although unlikely)
No prone/crawl/proneattack/parachute frames.
Sequence:
[YoumuSequence]
Ready=0,1,1
Guard=0,1,1
Prone=8,1,6
Walk=8,6,6
FireUp=56,25,25
Down=0,1,1
Crawl=8,6,6
Up=0,1,1
FireProne=56,25,25
Idle1=256,26,0,S
Idle2=256,26,0,E
Die1=282,50,0
Die2=282,50,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=256,26,0,E
Paradrop=1,1,0
Panic=8,6,6
I'm quite sure Rampastring will like it. (and maybe even implement it in DTA as a map gimmick)
Even though i'm a bit confused. I only heard Rampa talk about Touhou being a shoot'em up with rainbow lasers and stuff. Not that it's also a cartoon. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Checked the SHP and it is really well made. Nice fluid animations and details.
Though i have no clue what that flying sperm thing is.
Oh and there's a blowfish.tlb included. Might be good to remove it from the archive again. _________________ SHP Artist of Twisted Insurrection: Nod buildings
But there is no place for a katana-wielding girl in the war between evil Allies, evil Soviet, and evil Epsion, right? And with that sperm-like floating thing. _________________ Aka DirtyChicken QUICK_EDIT
^^If someone could explain me what is going on in the video, i might be able to tell if there is a way to implement that god sword thing.
Though i haven't seen any sword at all.
Just the same anim looped over and over with each time the top character releasing swarms of colored things and the bottom avoiding them.
Right now i could only say, anim.pal might not have enough colors for this.
I guess i'm too old for this, when i expect in the bottom a nice aircraft, shooting missiles (which are visible as such) and MGs vertically up, killing dozens of incoming enemy planes and tanks. _________________ SHP Artist of Twisted Insurrection: Nod buildings
https://www.youtube.com/watch?v=ZHqN_fH2S7k
and that's "a nice aircraft, shooting missiles (which are visible as such) and MGs vertically up"
The latter part is "a nice boss, shooting lasers and MGs vertically down and bombard the player to ashes "
They look ridiculous imo.
Huge lasers and weapons where you think nothing will stand a chance for more than 1 nanosecond, and then fights that take minutes without any visual feedback that it is of any use to shoot the enemy.
No damage, no kills, just some heavy lag due to the many anims (though maybe they also sell it as a bullet-time effect).
I guess these new shoot em ups aren't my taste anymore.
\Edit
nice gifs.
RetargetAccurary=0% ?
That ingame gif looks much better than the actual game youtube video. At least you can see how the projectile actually hits and destroys something. _________________ SHP Artist of Twisted Insurrection: Nod buildings
They look ridiculous imo.
Huge lasers and weapons where you think nothing will stand a chance for more than 1 nanosecond, and then fights that take minutes without any visual feedback that it is of any use to shoot the enemy.
No damage, no kills, just some heavy lag due to the many anims (though maybe they also sell it as a bullet-time effect).
The slowdown is needed, otherwise it'd be just impossible to dodge all of those (and it's still impossible for most people).
I personally think that CAVE danmaku games look too confusing though (I personally can barely see what's going on there), so I stick to Touhou which has a more clear (but still colorful) graphical style with relatively slow bullets (of which there's still huge amounts though).
The reason why the player's hitbox is so tiny and there are so many bullets is that it not only makes the game difficult, it's part of the game's style. Often those bullets form beautiful patterns and such that are fun to dodge.
Funny to see the Half Ghost in first...Would have though Black White Magician. You know because the Lazers _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Posted: Fri Mar 20, 2015 9:43 pm Post subject:
Re: [Infantry SHP]Youmu Konpaku
Trans_C wrote:
I made this just out of boredom.
Since there's no place for an Touhou character in EASB Hour, I decide to post it here. (There is no place for it in any other YR mod anyway...)
If someone should be ever using this, remember to credit me. (Although unlikely)
What can I say to convince you assist me on making assets for War of the Rice, because this is exactly what I need actually. _________________ STAY-AT-HOME BATTLE-ROOM UNCLE
YOU'VE DESTROYED ME QUICK_EDIT
Posted: Sat Mar 21, 2015 4:58 am Post subject:
Re: [Infantry SHP]Youmu Konpaku
DerxwnaKapsyla wrote:
What can I say to convince you assist me on making assets for War of the Rice, because this is exactly what I need actually.
Perhaps the workload will be a bit too much for me. 3 different sets of buildings, countless infantry, and all these civillian shps...This is just too much, too much for me alone.
Also I have EASB Hour to complete.
Indeed Kenosis and me are both interested in touhou (to a different degree, though). So maybe we can help your project, but I can't really promise anything. _________________ Aka DirtyChicken QUICK_EDIT
Posted: Sat Mar 21, 2015 5:46 am Post subject:
Re: [Infantry SHP]Youmu Konpaku
Trans_C wrote:
Perhaps the workload will be a bit too much for me. 3 different sets of buildings, countless infantry, and all these civillian shps...This is just too much, too much for me alone.
Also I have EASB Hour to complete.
Indeed Kenosis and me are both interested in touhou (to a different degree, though). So maybe we can help your project, but I can't really promise anything.
A lot of the assets are done per-se (There's an issue with voxelized buildings but we're making due, we can't really afford to be picky in our situation). If we look past buildings, I suppose what remains is units. I was mostly just wondering if you could lend a hand here and there. If you can't help directly, that's fine! I don't want you to feel obligated to lend the project a hand. I am curious though if you have any assets aside from the Youmu one (such as the Yuyuko one) that we could use (With your permission, of course). QUICK_EDIT
Er, the above post was me. PPM logged me out and I forgot to log back in. My bad! _________________ STAY-AT-HOME BATTLE-ROOM UNCLE
YOU'VE DESTROYED ME QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Sat Mar 28, 2015 12:13 am Post subject:
The graphic itself is nice, but what I like most about this is the missing firing frames combined with the animation of the character appearing at the target and attacking. That is very innovative and creative! I love it. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Though i have no clue what that flying sperm thing is.
It's a wisp, an apparition/ghost.
Crimsonum wrote:
Exley wrote:
sperm and flowers
anyone smells gay mod here ?
No, just your average Japanese weirdness.
When you get familiar with japanese stuff you realize that it's actually quite sensible in it's "weirdness".
______________________________________________________
Edit:
i also filled the sequence to add walking on water, and walking in air if you are into that (though it's pretty much just a copypasta job... walk=swim=fly, die=waterdie=tumble, ready=tread=hover)
I've whipped up full voice for youmu as well if anyone cares... there's 25 attack voices, 13 select voices, and 13 fear voices among the rest XD
pulled them out of a fan-voiced pack. (i had extra voices and ended up having unused psy-resist and enemy-killed voices . . . iono if ares can already or may be able to do those in the future... could probably cheat in the enemy killed voices using custom infantry death anims)
Edit: i also wouldn't mind making up the voices for other touhou (or anime) characters, using sound bites i dig up.
As you can probably tell, i was bored and really wanted to make this a full unit haha... And it was fun.
Only one thing, i can't seem to get delayfire to work... i want to delay the attack just a few frames so she has time to poof before the slash animation happens, it's more ideal than adding dead frames to the beginning of the slash anim. _________________ ????????MyAnimeList my Last.fm QUICK_EDIT
imported her to ts for giggles. part of a gdi sponsered private medical military outfit, reaching out to mutants and abandoned cyborgs. (wah wah, its just fluff to justify me using this awesome shp).
I've succesfully got her to work in Ts as a medic for the most part giving her slash atk as a secondary. but the slash animation doesnt seem to work at all. anyone got an example rules, ive tried applying her slash animation to both a warhead and type of weapon but it wont proc the anim, still does damage tho. QUICK_EDIT
I've whipped up full voice for youmu as well if anyone cares... there's 25 attack voices, 13 select voices, and 13 fear voices among the rest XD
pulled them out of a fan-voiced pack. (i had extra voices and ended up having unused psy-resist and enemy-killed voices . . . iono if ares can already or may be able to do those in the future... could probably cheat in the enemy killed voices using custom infantry death anims)
Edit: i also wouldn't mind making up the voices for other touhou (or anime) characters, using sound bites i dig up.
As you can probably tell, i was bored and really wanted to make this a full unit haha... And it was fun.
Only one thing, i can't seem to get delayfire to work... i want to delay the attack just a few frames so she has time to poof before the slash animation happens, it's more ideal than adding dead frames to the beginning of the slash anim.
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Fri Mar 18, 2016 9:08 pm Post subject:
If you quoted Aria to re-state the problem about how to delay the "slashing" animation, then the reply would be that DelayFire does not work for infantry (to my knowledge), but that the effect that I understood to be desired can be created in Ares by setting Warhead>PreImpactAnim to a NULL animation with as many frames as the slashing should be delayed by. However, this will allow the target to "evade" the attack during the time the PreImpactAnim is playing. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
; FireUp = frame of projectile launch when firing standing [required if it has firing animation]
Set for example FireUp=25 and an infantry won't fire the weapon until frame 25 of the firing anim.
If FireUp is set higher than the max number of frames in the firing anim, the weapon won't be fired at all. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Fri Mar 18, 2016 9:41 pm Post subject:
Oh. Right you are. I was thinking of FireUp at first, but the thought escaped me and then I formulated the suboptimal solution you see above. Thanks for setting this straight. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Sat Mar 19, 2016 7:14 pm Post subject:
Oh. He's out of luck then. Aria has been gone for almost a year. I have him on Skype though, I could ask him for the voiceset if anyone cares to get a hold of it. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Her Art code is already included in the original post (well, the sequence, anyhow).
If you need the artmd.ini entry for the infantry unit itself, simply copy-paste another infantry unit, change the name, icon, and sequence tags to the appropriate values. Then paste that sequence somewhere in the artmd.ini file as well and you should be good to go. _________________ New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
Just read the post above. The man explained it there.
Also, Holy necrobump, batman. (yeah yeah, I just stole that) _________________ PPM Halloween Season 2021 QUICK_EDIT
Sorry for the Necropost but even it's late, i like to mention that Flying Sperm thing is her Phantom Half because she's half-ghost and the irony that she's scared at her own species. also ngl her Phantom Half does look like a Flying Sperm. QUICK_EDIT
That flying sperm can be wisp actually, Will O' The Wisp, like here https://villains.fandom.com/wiki/Will_O%27_The_Wisp scroll down to images. It also looks like flying sperm. It gave me idea to isolate it's frames, and add alpha light I can find, and there you go, evil spirit which attracts people in dark with it's glowing colors! As Halloween monster of course. _________________ PPM Halloween Season 2021 QUICK_EDIT
You need a brain for that. Once you activate it, everything will be clear. That is how you put .shp files ,,on code".
Man, seriously, go read some tutorials. We have those in sections.
According to those filenames you mentioned, those are animations. The animation must be put on [Animations] section on rulesmd.ini If I have for example someanim.shp then I go to [Animations] section and put XXX=SOMEANIM while XXX means first free number, after the last anim.
Now, you have to put also the name of that anim in Artmd.ini where you usually setup animation's parametres. Check out any weapon's anim there. In my case that would be
[SOMEANIM]
Translucent=yes
Report=Explosion13
Crater=yes
That is for example. You will setup codes there how you need. _________________ PPM Halloween Season 2021 QUICK_EDIT
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