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Things that maybe ARES can fix it
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sun Mar 22, 2015 8:41 am    Post subject:  Things that maybe ARES can fix it Reply with quote  Mark this post and the followings unread

Well, here are some bugs that i found (correct me if i wrong):

1. DeathWeapon doesn't trigger when the DeathWeapon owner was crushed (probably infantry and/or vehicles)
2. LaserThickness doesn't apply IsMagBeam and non IsHouseColor lasers
3. LowPower anims were hardcoded to several buildings only

Please correct me if i wrong, thanks

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sun Mar 22, 2015 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

1. This is probably intended behaviour rather than a bug.

2. Not a bug either, just limitation of laser drawing code. MagBeam is not a laser in first place so that's not unexpected.

3. As far as I know it does not work with anything. I've personally never seen the LowPower anim being actually used on Soviet Nuclear Reactor in-game and have not been able to get it working on anything else either. Maybe someone else knows for certain though.

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Fri May 01, 2015 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I believe the documentation hints that 2) is going to be worked on for lasers for some future release. For MagBeams, not likely, but there is a seperate tag to make those wider or thinner (Wave.IsLaser and Wave.IsBigLaser iirc - although they do the opposite of their reading).

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