Posted: Sun Mar 22, 2015 8:41 am Post subject:
Things that maybe ARES can fix it
Well, here are some bugs that i found (correct me if i wrong):
1. DeathWeapon doesn't trigger when the DeathWeapon owner was crushed (probably infantry and/or vehicles)
2. LaserThickness doesn't apply IsMagBeam and non IsHouseColor lasers
3. LowPower anims were hardcoded to several buildings only
Please correct me if i wrong, thanks _________________
Quote:
Humans were born for two things: to pray and be productive.
1. This is probably intended behaviour rather than a bug.
2. Not a bug either, just limitation of laser drawing code. MagBeam is not a laser in first place so that's not unexpected.
3. As far as I know it does not work with anything. I've personally never seen the LowPower anim being actually used on Soviet Nuclear Reactor in-game and have not been able to get it working on anything else either. Maybe someone else knows for certain though. _________________ QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Fri May 01, 2015 10:43 am Post subject:
I believe the documentation hints that 2) is going to be worked on for lasers for some future release. For MagBeams, not likely, but there is a seperate tag to make those wider or thinner (Wave.IsLaser and Wave.IsBigLaser iirc - although they do the opposite of their reading). _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
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