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[RA2/YR]Tiberium
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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Sun Mar 22, 2015 8:45 am    Post subject:  [RA2/YR]Tiberium Reply with quote  Mark this post and the followings unread

Sorry for only have blue tiberium preview.
I made it like 2 years ago and now I decided to release it cuz I have another set.
The file include full set of tiberium for temperature, desert, urban and snow. For new urban and lunar you can just simply rename it.
BTW, no Tib tree. therefore you need to convert them from TS or use the original one.
Enjoy.



Blue.png
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Blue.png



Tiberium.zip
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 Filename:  Tiberium.zip
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sun Mar 22, 2015 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

FIRST!!! and i like it!!!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Mar 22, 2015 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a nice start, but it's too obvious that it is cell-based. If you look at the TS Tiberium or RA2 ore you will notice that all the variants are made in such a way you don't see where one cell ends and the next begins. Here you can clearly see where one patch ends and where the next begins.

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