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How does DelayKill work? [support request]
Moderators: Global Moderators, Red Alert 2 Moderators
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NCoder
Soldier


Joined: 22 Mar 2015

PostPosted: Sun Mar 22, 2015 12:07 pm    Post subject:  How does DelayKill work? [support request] Reply with quote  Mark this post and the followings unread

hay guys,
so i made a warhead w/ the following settings:

Code:

[ElectricSlug]
Verses=135%,135%,135%,100%,100%,100%,50%,35%,20%,100%,100%
InfDeath=5
AnimList=SLUGHIT
ProneDamage=100%
Bullets=yes
EMEffect=yes
EMP.Duration=100
EMP.Cap=1500
;Culling=yes
CausesDelayKill=yes ;Hooks up with EligibleForDelayKill to do timer death instead of instant death
DelayKillFrames=900;100 ; Frame delay if hits Eligible building directly
DelayKillAtMax=7.0


then tested by making a truck and the sntry gun "EligibleForDelayKill". didn't work, warhead just explodes them when thier health reaches 0. first i thought it was cause my killframes were wrong but i tested it with 900, 100 and 50, never worked. and its not just for vehicles, also tested sentry gun. what am i doing wrong??? can any1 help?

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Mar 22, 2015 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made it with only 10 frames and it works.

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NCoder
Soldier


Joined: 22 Mar 2015

PostPosted: Sun Mar 22, 2015 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh ok maybe theres a cap. thanks

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Mar 24, 2015 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty sure this only works against [BuildingTypes] with ElegibleForDelayKill=yes which defaults to no unless otherwise stated.
If you do have this tag on the target, then maybe it requires Spread > 1.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Mar 25, 2015 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

You mean CellSpread. TS uses Spread.

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interesting seeing your voxel work. They're still better than Aro's!

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