Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 13, 2024 7:10 pm
All times are UTC + 0
Brand New Mammoth Tank
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Mar 25, 2015 10:35 pm    Post subject:  Brand New Mammoth Tank
Subject description: believe me it's official
Reply with quote  Mark this post and the followings unread


Have fun playing with this RA3 style Mammoth Tank!



mammoth32.shp
 Description:

Download
 Filename:  mammoth32.shp
 Filesize:  5.08 MB
 Downloaded:  683 Time(s)


_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Mar 25, 2015 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

5mb haha

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 25, 2015 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

is already April 1st?

32 facings look good
too bad it has its own very strong lighting from the textures and isn't really following the TS/RA2 lighting scheme.
e.g. you can mirror frame 26 and it looks almost exactly like frame 1
would be nice if the textures inherent lighting would be reduced a lot so the real lighting with sun in southwest is more prominent.

the canvas can be also reduced a bit. 300x300 isn't necessary and i think you can reduce it to 250x250 (shadow is going far to the right, so its not possible to make it much smaller)

Do you made the walk anim from scratch again? It looks a bit unrealistic and on some frames the front and rear legs overlap.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Mar 26, 2015 6:07 am    Post subject: Reply with quote  Mark this post and the followings unread

250x250 is not enough, it clips the shadow  in straight east view but I think whole main canvas tweaking is meaningless as SHP internal frame has it done automaticly for each frame stored and judging my earlier tests, the internal frame is drawn just fine even if you set main size to 0x0, only issue is mispositioning which is only thing main size is used for vs internal frame.

You know he didn't make walk anim from scratch given it is a nothing but a convert with its EA flaws Very Happy

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Mar 26, 2015 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
You know he didn't make walk anim from scratch given it is a nothing but a convert with its EA flaws Very Happy

Actually i thought i read somewhere a while ago, that modders could only import the models but not the animations.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Mar 26, 2015 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

from view of lighting, they are not same



1.png
 Description:
 Filesize:  21.62 KB
 Viewed:  8388 Time(s)

1.png



_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Mar 26, 2015 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Couldn't you have edited the model to remove the extra tusk Mumakil's have and fixed its clipping issue And I think you could have trimmed down the walk frames to just 8 since the game is limited to 8 facings when walking anyway. Otherwise great job exporting it.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Mar 26, 2015 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

He couldn't have trimmed the frame amount. 32 faced SHPs have to be set up like this otherwise sequence gets fucked.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Mar 26, 2015 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

reminds me on KKND unit

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


Back to top
View user's profile Send private message
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu Mar 26, 2015 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Exley wrote:
reminds me on KKND unit

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Mar 26, 2015 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri Mar 27, 2015 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
aitboss
Vehicle Driver


Joined: 13 Jan 2022

PostPosted: Tue Feb 14, 2023 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

So this unit is an infantry with sequence or a vehicle?

Can anyone share a working ini code for it please?

Back to top
View user's profile Send private message
BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Wed Feb 15, 2023 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

aitboss wrote:
So this unit is an infantry with sequence or a vehicle?

Can anyone share a working ini code for it please?

It's a mammoth.

_________________
Call me a tourist, maybe?

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Feb 15, 2023 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Add to Units List (I.E: Terror Drone) and try this for its Art Code

Code:

Voxel=no
Shadows=yes
Facings=32
WalkFrames=24
StartWalkFrames=8
StartFiringFrame=0
FiringFrames=1
StartStandFrame=0
StandingFrames=1

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1782s ][ Queries: 14 (0.0140s) ][ Debug on ]