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Can initial vector on voxel projectiles be customized?
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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Sun Mar 29, 2015 11:19 pm    Post subject:  Can initial vector on voxel projectiles be customized? Reply with quote  Mark this post and the followings unread

The initial vector of a voxel-based projectile with ROT>0 fired above the height of the target is _always_ downward. Is there any way to change that? Vertical=no doesn't work and for non-hovering vehicles, a high ROT doesn't work either. Has anyone fixed this before?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Mar 29, 2015 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

FLH and FireAngle works on my aircraft... my Warthog shoots straight and flies parallel with the missile 2 tiles before it starts arcing down...

CourseLockDuration can do funny things on fast moving aircraft so I try to avoid it, for bombers I use Lobber. Lobbed projectiles always hit the target nose down.

I think High and VeryHigh (or neither) affects the normalized cruise height of any homing projectile. It will fall or rise until it hits that altitude before adjusting course to the final target, flying or grounded...

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