Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 1:10 pm
All times are UTC + 0
technician?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Wed Apr 08, 2015 6:24 pm    Post subject:  technician? Reply with quote  Mark this post and the followings unread

the good old technician. he exists in the files and shows up occationally, sometimes masquerading in with the civilians . . . but it also reminds me, is it possible to have more than one crew type? i know the psychic amplifier sometimes dumped out a technician, and the conyard can dump out an engineer, but is there a ways to make this happen?

that said i'm unsure, is it possible to make a technician who can repair buildings but not capture them?

_________________
????????           MyAnimeList            my Last.fm

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Apr 09, 2015 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Engineer Logic is tied with Capturing & Repairing Buildings.

That said you can customize what infantry is spawned with Technician with Ares.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Thu Apr 09, 2015 6:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I know you can spoof the building capture by allowing an engineer to garrison, but i didn't test if that breaks the repairing as well... if not then that would be the trick to preventing building capture.  Even if you give them a weapon that attacks buildings i'm sure you could just alt+click then into the building.  (kinda like if you set a unit to always have attack cursor on friendly units you can hold alt to let them enter transports)
i could modify the technician infantry into w/e i wanted if i wanted an additional crew, my question is how to make him show up in building death/sell.

_________________
????????           MyAnimeList            my Last.fm

Back to top
View user's profile Send private message
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Thu Apr 09, 2015 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

GenesisAria wrote:
I know you can spoof the building capture by allowing an engineer to garrison, but i didn't test if that breaks the repairing as well...


Then test it! It's way faster than waiting for an answer you could probably figure out in a minute.

GenesisAria wrote:
i could modify the technician infantry into w/e i wanted if i wanted an additional crew, my question is how to make him show up in building death/sell.


Maybe that's because it has no AIBasePlanningSide specified, other than that I see not many differences between that and the Nuclear Missile Silo.
If you're referring to the specific scenario where it was owned by Civilian first, then captured it could be just that.

EDIT: Now that I think of it, Mental Omega 2.0 had Einstein'd Technicians, maybe you could look into that.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Apr 09, 2015 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Thu Apr 09, 2015 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't get how Mental Omega's spawned far more frequently than 15%.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Apr 09, 2015 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

They were 15% quite enough. You either got sidespecific inf or Technician.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Fri Apr 10, 2015 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Well i see how technician works as civilian crew then, that makes sense. I should make more civvie buildings crewed. Like the tech buildings. (oil derrick would kill them tho haha)

I meant how to make technician a low probability spawn in faction building deaths. like you get 3 conscripts and a technician, kinda thing

Edit: solved via Ares.. i still havent tested if the capture spoofing (by adding occupy) breaks repair or not... it breaks both engineer capture and spy infiltrate.  they try to enter the building and walk back from it.

_________________
????????           MyAnimeList            my Last.fm

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1619s ][ Queries: 11 (0.0091s) ][ Debug on ]