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Few questions: hijacking, spy infiltrating & misc
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Max Lee
Vehicle Drone


Joined: 01 Sep 2003

PostPosted: Tue Feb 10, 2004 5:06 pm    Post subject:  Few questions: hijacking, spy infiltrating & misc Reply with quote  Mark this post and the followings unread

Hi I have a few simple questions if that's ok. I tried the search but not much luck.

1) Is there a simple way to make the Harvester hijack immune ?

2) Is it possible to disable all spyable buildings (warfac, barracks, ref)from being spyed by the ChamSpy, except for the 2 radar buildings ? IE, the only buildings a spy can enter are the two radars.

3) how come when I build a Cham Spy and order it around on the battlefield, all cpu Ion Cannons target on this poor invisible spy ?

4) how come the cpu Ion Cannons can destroy my power plants in 1 shot, while I can only cripple them to the red ?

Thanks for reading, I may have more questions if I remember them. Hope this thread isn't too much of a bother. Bye.

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Tue Feb 10, 2004 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

2= ai cheats maybe on easy ai settings it wont

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Feb 10, 2004 8:08 pm    Post subject: Re: Few questions: hijacking, spy infiltrating & misc Reply with quote  Mark this post and the followings unread

Max Lee wrote:
Hi I have a few simple questions if that's ok. I tried the search but not much luck.

1) Is there a simple way to make the Harvester hijack immune ?

Only by giving it NonVehicle=yes. (This is used for the Cyborg Reaper unit.)

Quote:

2) Is it possible to disable all spyable buildings (warfac, barracks, ref)from being spyed by the ChamSpy, except for the 2 radar buildings ? IE, the only buildings a spy can enter are the two radars.

No, spy has Infiltrate=yes, wich enables it to infiltrate all buildings that have Capturable=yes. This is also used for engineer...

Quote:

3) how come when I build a Cham Spy and order it around on the battlefield, all cpu Ion Cannons target on this poor invisible spy ?

There are hardcoded triggers that make AI target special units like this. And AI superweapon targeting looks straigh through cloaking Sad

Quote:

4) how come the cpu Ion Cannons can destroy my power plants in 1 shot, while I can only cripple them to the red ?

They won't, maybe your structures aren't on 100% health.. but i did notice that sometimes the ion cannon does a bit more damage than other times.. weird.

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Max Lee
Vehicle Drone


Joined: 01 Sep 2003

PostPosted: Tue Feb 10, 2004 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean 3 or 4 right, TerroR ?

*edit: just when I posted this, TheDvD answered all my questions. Thank you very much!

Here's another problem, with code.

I'm trying to make a sort of clone of the gas. It's the weapon of a Chemical Warrior, and he sprews the green gasses. Now instead of the regular gas, I want him to shoot the cloud2d gass, which is the dissapearing one and doesn't last very long. The problem is, he appears to do nothing with the new particle stuff, and just uses the game's original gas stuff, from the chemical missile and veins. I've added the new warhead, the new particle system, and the particle itself to the right [...types] sections. Here's the code:

This is it's weapon. No projectile and stuff, when it shoots, a cloud appears, no big deal

[NewGasSpray]
Damage=5
ROF=100
Range=2
Projectile=Invisible
Speed=100
Warhead=NewGasSprayWH
Report=FLAMTNK1

Just the old gas wh, but holds the new particle

[NewGasSprayWH]
Spread=512
Verses=200%,150%,100%,20%,0%
InfDeath=1
Particle=NewGasSpraySys
ProneDamage=300%

Just a typical particle sys

[NewGasSpraySys]
HoldsWhat=NewGasSprayCloud
BehavesLike=Gas

This is the cloud. It's directly the dissapearing one so to say. It lasts very short, mainly because when u have a bunch of this guy, the screen won't be covered in gas for hours.

[NewGasSprayCloud]
Image=CLOUD2D
MaxDC=60
MaxEC=50
Damage=20
Warhead=NewGasSprayWH
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

He does nothing with this. It even appears that he's just using the cloud1 instead of clou2d. What's wrong ?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 10, 2004 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

About 3, pay attention to these lines:

Code:
AIIonCannonEngineerValue=30,30,5
AIIonCannonThiefValue=20,20,5

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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Wed Feb 11, 2004 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Oooh questions

1)So what would I do to make a character called "Lightning rod" (well what would I need to do to give it these effects). A unit that attracts all specials. I'd make it like 1.5k and easily killable, but still that would be NEATO!

2) What determines the length of the gas? I wanted to make one that lasted a long friggen time, and then another that is like the flame thrower...but either gas clouds or green fire that when it hits it pops into gas clouds (or if its just gas clouds it dissipates like fire).

- Tue -

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Wed Feb 11, 2004 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

TheUltimateEnd wrote:
2) What determines the length of the gas? I wanted to make one that lasted a long friggen time, and then another that is like the flame thrower...but either gas clouds or green fire that when it hits it pops into gas clouds (or if its just gas clouds it dissipates like fire).


Someone correct me if I'm wrong but I believe the determining factor to the lifetime of a gas cloud is the tag MaxEC in the gas particle.

As for your first question, I don't know. I do know there is a hidden tag LightningRod= that attracts Ion Storm lightning bolts. Makes for interesting possibilities.

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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Wed Feb 11, 2004 5:23 am    Post subject: Reply with quote  Mark this post and the followings unread

No I mean, what makes them target that one mutant. Is it the threat rating and if so is higher what I'd need?

- Tue -

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Feb 11, 2004 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'v experimented with a clone of the green gas cloud stuff, gave it a blue gas image... did't work! the game used the old green particle system.. it's weird.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Wed Feb 11, 2004 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

That lightning rod unit sounds cool, but it wouldn't work for online play.

Still, very useful in an ion storm Wink

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Max Lee
Vehicle Drone


Joined: 01 Sep 2003

PostPosted: Wed Feb 11, 2004 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
I'v experimented with a clone of the green gas cloud stuff, gave it a blue gas image... did't work! the game used the old green particle system.. it's weird.


I think the BehavesLike=Gas tag automatically turns the new particle system into the old gas system. I think I'll edit the original gas system then, since I've disabled the Chem Missile anyway. Hardcoded stuff sure is annoying Sad The Hunterseeker summoning code is also restricted to vehicles only sigh...

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Xion999
Medic


Joined: 25 Feb 2004

PostPosted: Thu Feb 26, 2004 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

TheUltimateEnd wrote:
Oooh questions

1)So what would I do to make a character called "Lightning rod" (well what would I need to do to give it these effects). A unit that attracts all specials. I'd make it like 1.5k and easily killable, but still that would be NEATO!

2) What determines the length of the gas? I wanted to make one that lasted a long friggen time, and then another that is like the flame thrower...but either gas clouds or green fire that when it hits it pops into gas clouds (or if its just gas clouds it dissipates like fire).

- Tue -


Like sum other guy said earlier, youd have to look at the ion cannonspecial ai sections as well as the other special weapon sections
in there is a few lines like this....

AIIonCannonConYardValue=100,100,100
AIIonCannonWarFactoryValue=50,50,50
AIIonCannonPowerValue=10,10,40
AIIonCannonEngineerValue=30,30,5
AIIonCannonThiefValue=20,20,5
AIIonCannonHarvesterValue=1,1,1
AIIonCannonMCVValue=150,150,20
AIIonCannonAPCValue=15,15,15
AIIonCannonBaseDefenseValue=35,35,35
AIIonCannonPlugValue=40,40,40
AIIonCannonHelipadValue=20,20,20
AIIonCannonTempleValue=40,40,40

im not sure if you can change the values to target infratry or vehicles but this is wat determines it.... maybe changing the AIIonCannonPowerValue to ur new unit might work bc the AI likes to target power plants for some reason.....of course this wouldnt work against a human player...lol

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Feb 26, 2004 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

For the record number 4 when u play on hard you do only 80% damage and 80% is not enough for a power plant

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