Most of them look very pixelated and a lot less detailed than possible imo.
Most of those with real background and rendered object have wrong perspectives, with the background not fitting to the object.
e.g. the last set Titan has a complete different camera angle than the background and is very pixelated.
Right now i would say only the GLA MCV (last set middle) and the Deserthawk (first set top right) are of good quality.
Those could get 8 of 10 points. Some of the rest even only 2 of 10 (e.g. Risen Tesla and Seaking) _________________ SHP Artist of Twisted Insurrection: Nod buildings
For Sea King, it is taken from Empire Eatrh II(edit: I, not II) and its cameos are smaller than 60x48. That is why it is very pixelated.
I'm not very good at graphics. Most of things in my mod are public assets i took. Low amount is mine. The ones you say good are mostly recolor. GLA MCV is USA POW from Generals. DesertHawk is also NightHawk in GLA Colors. Some others are from real pics.
Lin Kuei Ominae wrote:
Most of those with real background and rendered object have wrong perspectives, with the background not fitting to the object.
Tring to choose best background in OS SHP Builder.
Troop Crawler is ok but has been done many times before. A T-rex wouldn't be able to survive in a winter environment, it would be dead before you could finish building it _________________
My question is... why are you downgrading them to use the RA2 Palettes though. With Ares allowing PCX Cameos wouldn't it be generally a better option to upload HQ Versions without Text as well? _________________ ~ Excelsior ~ QUICK_EDIT
My question is... why are you downgrading them to use the RA2 Palettes though. With Ares allowing PCX Cameos wouldn't it be generally a better option to upload HQ Versions without Text as well?
I was failed when i tried first time (it was showing complately black, posiibly becuse it wasn't 255 colors.) Not want try again. I'm adapted to this and don't wanna change. In other hand it looks like i'll need because i wanna add purple on Yuri Cameos but palette do not have.
I was failed when i tried first time (it was showing complately black, posiibly becuse it wasn't 255 colors.)
That's your problem. PCX cameos need to be in 255 colors. Go grab a program like Irfanview or something, it makes converting down images pretty easy. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jun 30, 2015 8:07 am Post subject:
*256.
Ares PCX loader is a bit bogus, it renders color 255,0,255 as transparent on the sidebar, but color #0 when used at the InfilitrateForProduction thingie. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Jul 03, 2015 4:58 pm Post subject:
If the pink is 255,0,255 then it will be rendered as transparent. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 14 Jul 2014 Location: Where the fields are green
Posted: Thu Jul 23, 2015 8:07 am Post subject:
Mig Eater wrote:
Troop Crawler is ok but has been done many times before. A T-rex wouldn't be able to survive in a winter environment, it would be dead before you could finish building it
I realise this is a bit old, but I'm pretty sure that dinosaurs that lived in Canada, Russia, China and Australia had to endure very cold winters, and thus had to deal with snow. _________________
200-100 million years ago there was no such thing as winter, it was basically summer all year round. It was so hot that there weren't any polar ice caps. The position of modern countries was very different too, North America & Europe were connected to each other & Australia was where Africa is today.
66 million years ago an asteroid hit the earth & the resulting explosion spread huge amounts of material into the atmosphere blocking the sun & cooling the planet, creating the first winter the planet had seen in about 200 million years. This caused the extinction of roughly 75% of all animal & plant life on the planet. _________________
Further reading reveals contradictory information. Some articles state that there were winter seasons & others that the temperature was warm around the whole globe, so I'm not sure what to think. _________________
Make it have alternate arctic art, give the alt a scarf, wooly hat, and gloves. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Sat Aug 22, 2015 1:16 am Post subject:
"Risen Prism".
I see you had the same (or a similar) idea as mine
I'm just waiting on Techno-to-Techno deploy feature to be added in Ares. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Mon Aug 24, 2015 8:15 pm Post subject:
Mig Eater wrote:
Further reading reveals contradictory information. Some articles state that there were winter seasons & others that the temperature was warm around the whole globe, so I'm not sure what to think.
Well, there were relative] winters, you can't do away with those unless you change the axial tilt of the planet. But temperatures were much higher than today, including in winter. But... the winters were cooler relative to the summers. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
I made some animal cameos and a farm cameo as im working on CotP Missions. Here they are. 2 is .shp others are .pcx. .pcx ones has no veteran counterpart as i'm using different veteran indicator and i got lazy to make orginal ones.
Hey! That is actually nice. You could leave it black without text, because maybe someone uses it as repair disk, or attack disk or anything else. _________________
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Fri Jul 22, 2016 7:17 pm Post subject:
Some of these will actually be useful for me, and those are some of the more "exotic" ones, although I will have to relabel them.
Curiously, 'Risen Prism' corresponds to a concept in my mod - Prism Towers are supposed to be transformable between three modes: 'Laser Turret'/'Prism Tower'/'Obelisk of Light'. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Hey guys. Since i have been working on a RA2 based mod (still on OpenRA tho), i have made some more cameos to use there. I'm no longer using the AFSC cameo so wanted to share it and Devastator too while i'm in it.
It has been a while since i posted anything here. I made some cameos recently for Romanov's Vengeance decided to post them here too. Excavator cameo was already there in my initial post here, but i noticed it had a typo so i remade it. I had copied few cameos from CnCD2k to RV in the past and they'll be visible now due to the new Selection UI. I also made cameos for the bears, as rest of the animals also had cameos. I also decided to make cameos for some characters and pentgen later on.
Just posting the .png here. OpenRA can use .png files so that's the format i had most in. But should be easy to conver to .shp or .pcx for original game/Ares.
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